// Rust-101, Part 02: Generic types, Traits
// ========================================
-use std;
-
// Let us for a moment reconsider the type `NumberOrNothing`. Isn't it a bit annoying that we
// had to hard-code the type `i32` in there? What if tomorrow, we want a `CharOrNothing`, and
// later a `FloatOrNothing`? Certainly we don't want to re-write the type and all its inherent methods.
// To make the function usable with a `Vec<i32>`, we implement the `Minimum` trait for `i32`.
impl Minimum for i32 {
fn min(self, b: Self) -> Self {
- std::cmp::min(self, b)
+ if self < b { self } else { b }
}
}
// If this printed `3`, then you generic `vec_min` is working! So get ready for the next part.
-// **Exercise 02.2**: Change your program such that it computes the minimum ofa `Vec<f32>` (where `f32` is the type
+// **Exercise 02.2**: Change your program such that it computes the minimum of a `Vec<f32>` (where `f32` is the type
// of 32-bit floating-point numbers). You should not change `vec_min` in any way, obviously!
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