// tutorial for the [Rust language](http://www.rust-lang.org/).
// It is intended to be an interactive, hands-on course: I believe the only way to
// *really* learn a language is to write code in it, so you should be coding during
-// the course. I am writing this with a tutorial situation in mind, i.e.,
-// with a teacher being around to guide students through the course and answer
-// questions as they come up. However, I think they may also be useful if you
-// work through them on your own, you will just have to show more initiative yourself:
-// Make sure you actually type some code. It may sound stupid to manually copy code
-// that you could duplicate through the clipboard, but it's actually helpful.
-// If you have questions, check out the "Additional Resources" below. In particular,
-// the IRC channel is filled with awesome people willing to help you! I spent
+// the course.
+//
+// If you have any questions that are not answered here, check out the "Additional Resources"
+// below. In particular, the IRC channel is filled with awesome people willing to help you! I spent
// lots of time there ;-)
//
// I will assume some familiarity with programming, and hence not explain the basic
// At this time, Rust is a language with a pretty unique set of goals. Rust aims to
// achieve C++-style control over memory and execution behavior (like, static vs. dynamic
// dispatch), which makes it possible to construct abstractions that carry no run-time
-// cost. This is combined this with providing the comfort of high-level functional languages
-// and guaranteeing safety (as in, the program will not crash). The vast majority of existing
-// languages sacrificies one of these goals for the other. In particular, the
-// first requirement rules out a garbage collector: Rust can run "mare metal".
+// cost. This is combined with the comfort of high-level functional languages and guaranteed
+// safety (as in, the program will not crash). The vast majority of existing
+// languages sacrifices one of these goals for the other. In particular, the
+// first requirement rules out a garbage collector: Rust can run "bare metal".
// In fact, Rust rules out more classes of bugs than languages that achieve safety
// with a GC: Besides dangling pointers and double-free, Rust also prevents issues
// such as iterator invalidation and race conditions.
// ---------------
//
// You will need to have Rust installed, of course. It is available for download on
-// [the Rust website](http://www.rust-lang.org/). At this point, I plan to restrict
-// myself to stable Rust, so "Recommended" version is just right.
-// You can find some more installation instructions in
+// [the Rust website](http://www.rust-lang.org/). You should go for either the "stable"
+// or the "beta" channel. More detailed installation instructions are provided in
// [the second chapter of The Book](https://doc.rust-lang.org/stable/book/installing-rust.html).
+// This will also install `cargo`, the tool responsible for building rust projects (or *crates*).
// Next, fetch the Rust-101 source code from the [git repository](http://www.ralfj.de/git/rust-101.git)
-// (also available [on GitHub](https://github.com/RalfJung/rust-101)). Running `cargo build`
-// in the root of the repository should now succeed.
+// (also available [on GitHub](https://github.com/RalfJung/rust-101), and as a
+// [zip archive](https://github.com/RalfJung/rust-101/archive/master.zip) in case you don't have git installed).
//
-// I suggest you copy the folder `workspace` somewhere you like, so that you can still easily
-// `git pull` updates in the main repository. After copying, try `cargo build` in the
-// new location. It should complain about `part00::main()` not being found. Now you can start
-// by following [Part 00](part00.html), typing in `part00.rs`. If you need to add a new file, remember to also
-// add it to `main.rs` so that Rust finds it.
+// There is a workspace prepared for you in the `workspace` folder. I suggest you copy this
+// folder somewhere else - that will make it much easier to later update the course without
+// overwriting your changes. Try `cargo build` in that new folder to check that compiling your workspace succeeds.
+// (You can also execute it with `cargo run`, but you'll need to do some work before this will succeed.)
//
-// If you do not want to copy all the code yourself, and wish to start with my code and just edit
-// it, you can copy the files from `src` in this repository, to `src` in your workspace copy.
+// If you later want to update the course, do `git pull` (or re-download the zip archive).
+// Then copy the files from `workspace/src/` to your workspace that you did not yet work on. (Of course you can also
+// copy the rest, but that would replace all your hard work by the original files with all the holes!)
// Course Content
// --------------
//
-// The actual course is in the partXX.rs files. The part 00-03 cover some basic of the language,
-// to give you a feeling for Rust's syntax and pervasive mechanisms like pattern matching and traits.
-// Parts 04-06 introduce the heart of the language, the mechanism making it different from anything
-// else out there: Ownership, borrowing, lifetimes. In part 07-??, we continue our tour through
-// Rust. Finally, in parts ??-??, we implement our own version of `grep`, exhibiting useful Rust
-// features as we go.
+// The part 00-03 cover some basic of the language, to give you a feeling for Rust's syntax and pervasive
+// mechanisms like pattern matching and traits. Parts 04-06 introduce the heart of the language, the ideas
+// making it different from anything else out there: Ownership, borrowing, lifetimes. In part 07-??, we
+// continue our tour through Rust with another example. Finally, in parts ??-??, we implement our own
+// version of `grep`, exhibiting some more Rust features as we go.
//
-// You should start with [the first part](part00.html), or jump directly to where you left off:
+// Now, open `your-workspace/src/part00.rs` in your favorite editor, and follow the link below for
+// the explanations and exercises. Have fun!
//
// * [Part 00: Algebraic datatypes](part00.html)
// * [Part 01: Expressions, Inherent methods](part01.html)
// function.
fn main() {
- part03::main();
+ part00::main();
}
// Additional material