+// Observe how in Rust, the return type comes *after* the arguments.
+fn vec_min(vec: Vec<i32>) -> NumberOrNothing {
+ //@ In the function, we first need some variable to store the minimum as computed so far.
+ //@ Since we start out with nothing computed, this will again be a
+ //@ "number or nothing":
+ let mut min = NumberOrNothing::Nothing;
+ //@ We do not have to write a type next to `min`, Rust can figure that out automatically
+ //@ (a bit like `auto` in C++11). Also notice the `mut`: In Rust, variables are
+ //@ immutable per default, and you need to tell Rust if you want
+ //@ to change a variable later.
+
+ // Now we want to *iterate* over the list. Rust has some nice syntax for iterators:
+ for el in vec {
+ // So `el` is an element of the list. We need to update `min` accordingly, but how do we
+ // get the current number in there? This is what pattern matching can do:
+ match min {
+ // In this case (*arm*) of the `match`, `min` is currently nothing, so let's just make
+ // it the number `el`.
+ NumberOrNothing::Nothing => {
+ min = NumberOrNothing::Number(el); /*@*/
+ },
+ // In this arm, `min` is currently the number `n`, so let's compute the new minimum and
+ // store it.
+ //@ We will write the function `min_i32` just after we completed this one.
+ NumberOrNothing::Number(n) => {
+ let new_min = min_i32(n, el); /*@*/
+ min = NumberOrNothing::Number(new_min); /*@*/
+ }
+ }
+ //@ Notice that Rust makes sure you did not forget to handle any case in your `match`. We
+ //@ say that the pattern matching has to be *exhaustive*.
+ }
+ // Finally, we return the result of the computation.
+ return min;
+}
+
+// Now that we reduced the problem to computing the minimum of two integers, let's do that.
+fn min_i32(a: i32, b: i32) -> i32 {
+ if a < b {
+ return a; /*@*/
+ } else {
+ return b; /*@*/
+ }
+}
+
+// Phew. We wrote our first Rust function! But all this `NumberOrNothing::` is getting kind of
+// ugly. Can't we do that nicer?
+
+// Indeed, we can: The following line tells Rust to take
+// the constructors of `NumberOrNothing` into the local namespace.
+// Try moving that above the function, and removing all the occurrences of `NumberOrNothing::`.
+use self::NumberOrNothing::{Number,Nothing};
+
+// To call this function, we now just need a list. Of course, ultimately we want to ask the user for
+// a list of numbers, but for now, let's just hard-code something.
+
+//@ `vec!` is a *macro* (as indicated by `!`) that constructs a constant `Vec<_>` with the given
+//@ elements.
+fn read_vec() -> Vec<i32> {
+ vec![18,5,7,1,9,27] /*@*/
+}
+
+// Of course, we would also like to actually see the result of the computation, so we need to print the result.
+//@ Of course Rust can print numbers, but after calling `vec_min`, we have a `NumberOrNothing`.
+//@ So let's write a small helper function that prints such values.
+
+//@ `println!` is again a macro, where the first argument is a *format string*. For
+//@ now, you just need to know that `{}` is the placeholder for a value, and that Rust
+//@ will check at compile-time that you supplied the right number of arguments.
+fn print_number_or_nothing(n: NumberOrNothing) {
+ match n { /*@*/
+ Nothing => println!("The number is: <nothing>"), /*@*/
+ Number(n) => println!("The number is: {}", n), /*@*/
+ }; /*@*/
+}
+
+// Putting it all together:
+pub fn main() {
+ let vec = read_vec();
+ let min = vec_min(vec);
+ print_number_or_nothing(min);
+}
+
+//@ You can now use `cargo build` to compile your *crate*. That's Rust's name for a *compilation unit*, which in
+//@ the case of Rust means an application or a library. <br/>
+// Finally, try `cargo run` on the console to run it.
+
+//@ Yay, it said "1"! That's actually the right answer. Okay, we could have
+//@ computed that ourselves, but that's beside the point. More importantly:
+//@ You completed the first part of the course.
+
+//@ [index](main.html) | previous | [raw source](workspace/src/part00.rs) | [next](part01.html)