+// ***Remember to enable/add this part in `main.rs`!***
+
+// Rust-101, Part 02: Generic types, Traits
+// ========================================
+
+
+// ## Generic datatypes
+
+pub enum SomethingOrNothing<T> {
+ Something(T),
+ Nothing,
+}
+// Instead of writing out all the variants, we can also just import them all at once.
+pub use self::SomethingOrNothing::*;
+type NumberOrNothing = SomethingOrNothing<i32>;
+
+// ## Generic `impl`, Static functions
+// Inside an `impl`, `Self` refers to the type we are implementing things for. Here, it is
+// an alias for `SomethingOrNothing<T>`.
+impl<T> SomethingOrNothing<T> {
+ fn new(o: Option<T>) -> Self {
+ unimplemented!()
+ }
+
+ fn to_option(self) -> Option<T> {
+ unimplemented!()
+ }
+}
+// You can call static functions, and in particular constructors, as demonstrated in `call_constructor`.
+fn call_constructor(x: i32) -> SomethingOrNothing<i32> {
+ SomethingOrNothing::new(Some(x))
+}
+
+// ## Traits
+
+pub trait Minimum : Copy {
+ fn min(self, b: Self) -> Self;
+}
+
+pub fn vec_min<T: Minimum>(v: Vec<T>) -> SomethingOrNothing<T> {
+ let mut min = Nothing;
+ for e in v {
+ min = Something(match min {
+ Nothing => e,
+ // Here, we can now call the `min` function of the trait.
+ Something(n) => {
+ unimplemented!()
+ }
+ });
+ }
+ min
+}
+
+// ## Trait implementations
+// To make `vec_min` usable with a `Vec<i32>`, we implement the `Minimum` trait for `i32`.
+impl Minimum for i32 {
+ fn min(self, b: Self) -> Self {
+ unimplemented!()
+ }
+}
+
+// We again provide a `print` function.
+impl NumberOrNothing {
+ pub fn print(self) {
+ match self {
+ Nothing => println!("The number is: <nothing>"),
+ Something(n) => println!("The number is: {}", n),
+ };
+ }
+}
+
+// Now we are ready to run our new code. Remember to change `main.rs` appropriately.
+fn read_vec() -> Vec<i32> {
+ vec![18,5,7,3,9,27]
+}
+pub fn main() {
+ let vec = read_vec();
+ let min = vec_min(vec);
+ min.print();
+}
+
+
+// **Exercise 02.1**: Change your program such that it computes the minimum of a `Vec<f32>` (where `f32` is the type
+// of 32-bit floating-point numbers). You should not change `vec_min` in any way, obviously!
+