// **Exercise 02.1**: Change your program such that it computes the minimum of a `Vec<f32>` (where `f32` is the type
// of 32-bit floating-point numbers). You should not change `vec_min` in any way, obviously!
// **Exercise 02.1**: Change your program such that it computes the minimum of a `Vec<f32>` (where `f32` is the type
// of 32-bit floating-point numbers). You should not change `vec_min` in any way, obviously!