-// Rust-101, Part 05: Clone, Copy
-// ==============================
+// Rust-101, Part 05: Clone
+// ========================
-use std::cmp;
-use std::ops;
+// ## Big Numbers
+//@ In the course of the next few parts, we are going to build a data-structure for computations with
+//@ *big* numbers. We would like to not have an upper bound to how large these numbers can get, with
+//@ the memory of the machine being the only limit.
+//@
+//@ We start by deciding how to represent such big numbers. One possibility here is
+//@ to use a vector "digits" of the number. This is like "1337" being a vector of four digits (1, 3, 3, 7),
+//@ except that we will use `u64` as type of our digits, meaning we have 2^64 individual digits. Now we just
+//@ have to decide the order in which we store numbers. I decided that we will store the least significant
+//@ digit first. This means that "1337" would actually become (7, 3, 3, 1). <br/>
+//@ Finally, we declare that there must not be any trailing zeros (corresponding to
+//@ useless leading zeros in our usual way of writing numbers). This is to ensure that
+//@ the same number can only be stored in one way.
-// In the course of the next few parts, we are going to build a data-structure for
-// computations with *bug* numbers. We would like to not have an upper bound
-// to how large these numbers can get, with the memory of the machine being the
-// only limit.
-//
-// We start by deciding how to represent such big numbers. One possibility here is
-// to use a vector of "small" numbers, which we will then consider the "digits"
-// of the big number. This is like "1337" being a vector of 4 small numbers (1, 3, 3, 7),
-// except that we will use `u64` as type of our base numbers. Now we just have to decide
-// the order in which we store numbers. I decided that we will store the least significant
-// digit first. This means that "1337" would actually become (7, 3, 3, 1).<br/>
-// Finally, we declare that there must not be any trailing zeros (corresponding to
-// useless leading zeros in our usual way of writing numbers). This is to ensure that
-// the same number can only be stored in one way.
-
-// To write this down in Rust, we use a `struct`, which is a lot like structs in C:
-// Just a collection of a bunch of named fields. Every field can be private to the current module
-// (which is the default), or public (which would be indicated by a `pub` in front of the name).
-// For the sake of the tutorial, we make `dat` public - otherwise, the next parts of this
-// course could not work on `BigInt`s. Of course, in a real program, one would make the field
-// private to ensure that the invariant (no trailing zeros) is maintained.
+//@ To write this down in Rust, we use a `struct`, which is a lot like structs in C:
+//@ Just a bunch of named fields. Every field can be private to the current module (which is the default),
+//@ or public (which is indicated by a `pub` in front of the name). For the sake of the tutorial, we make
+//@ `data` public - otherwise, the next parts of this course could not work on `BigInt`s. Of course, in a
+//@ real program, one would make the field private to ensure that the invariant (no trailing zeros) is maintained.
pub struct BigInt {
pub data: Vec<u64>,
}
// Now that we fixed the data representation, we can start implementing methods on it.
impl BigInt {
- // Let's start with a constructor, creating a `BigInt` from an ordinary integer.
- // To create an instance of a struct, we write its name followed by a list of
- // fields and initial values assigned to them.
+ //@ Let's start with a constructor, creating a `BigInt` from an ordinary integer.
+ //@ To create an instance of a struct, we write its name followed by a list of
+ //@ fields and initial values assigned to them.
pub fn new(x: u64) -> Self {
if x == 0 {
BigInt { data: vec![] }
} else {
- BigInt { data: vec![x] }
+ BigInt { data: vec![x] } /*@*/
}
}
- // It can often be useful to encode the invariant of a data-structure in code, so here
- // is a check that detects useless trailing zeros.
+ //@ It can often be useful to encode the invariant of a data-structure in code, so here
+ //@ is a check that detects useless trailing zeros.
pub fn test_invariant(&self) -> bool {
if self.data.len() == 0 {
true
} else {
- self.data[self.data.len() - 1] != 0
+ self.data[self.data.len() - 1] != 0 /*@*/
}
}
// We can convert any vector of digits into a number, by removing trailing zeros. The `mut`
// declaration for `v` here is just like the one in `let mut ...`, it says that we will locally
- // change the vector `v`. In this case, we need to make that annotation to be able to call `pop`
- // on `v`.
+ // change the vector `v`.
+ //
+ // **Exercise 05.1**: Implement this function.
+ //
+ // *Hint*: You can use `pop()` to remove the last element of a vector.
pub fn from_vec(mut v: Vec<u64>) -> Self {
- while v.len() > 0 && v[v.len()-1] == 0 {
- v.pop();
- }
- BigInt { data: v }
+ unimplemented!()
}
}
-// If you have a close look at the type of `BigInt::from_vec`, you will notice that it
-// consumes the vector `v`. The caller hence loses access. There is however something
-// we can do if we don't want that to happen: We can explicitly `clone` the vector,
-// which means that a full (or *deep*) copy will be performed. Technically,
-// `clone` takes a borrowed vector, and returns a fully owned one.
+// ## Cloning
+//@ If you have a close look at the type of `BigInt::from_vec`, you will notice that it
+//@ consumes the vector `v`. The caller hence loses access to its vector. There is however something
+//@ we can do if we don't want that to happen: We can explicitly `clone` the vector,
+//@ which means that a full (or *deep*) copy will be performed. Technically,
+//@ `clone` takes a borrowed vector, and returns a fully owned one.
fn clone_demo() {
let v = vec![0,1 << 16];
- let b1 = BigInt::from_vec(v.clone());
+ let b1 = BigInt::from_vec((&v).clone());
let b2 = BigInt::from_vec(v);
}
+//@ Rust has special treatment for methods that borrow its `self` argument (like `clone`, or
+//@ like `test_invariant` above): It is not necessary to explicitly borrow the receiver of the
+//@ method. Hence you could replace `(&v).clone()` by `v.clone()` above. Just try it!
-// To be clonable is a property of a type, and as such, naturally expressed with a trait.
-// In fact, Rust already comes with a trait `Clone` for exactly this purpose. We can hence
-// make our `BigInt` clonable as well.
+//@ To be clonable is a property of a type, and as such, naturally expressed with a trait.
+//@ In fact, Rust already comes with a trait `Clone` for exactly this purpose. We can hence
+//@ make our `BigInt` clonable as well.
impl Clone for BigInt {
fn clone(&self) -> Self {
- BigInt { data: self.data.clone() }
+ BigInt { data: self.data.clone() } /*@*/
}
}
-// Making a type clonable is such a common exercise that Rust can even help you doing it:
-// If you add `#[derive(Clone)]' right in front of the definition of `BigInt`, Rust will
-// generate an implementation of `clone` that simply clones all the fields. Try it!
+//@ Making a type clonable is such a common exercise that Rust can even help you doing it:
+//@ If you add `#[derive(Clone)]` right in front of the definition of `BigInt`, Rust will
+//@ generate an implementation of `Clone` that simply clones all the fields. Try it!
+//@ These `#[...]` annotations at types (and functions, modules, crates) are called *attributes*.
+//@ We will see some more examples of attributes later.
-// We can also make the type `SomethingOrNothing<T>` implement `Clone`. However, that
-// can only work if `T` is `Clone`! So we have to add this bound to `T` when we introduce
-// the type variable.
+// We can also make the type `SomethingOrNothing<T>` implement `Clone`.
+//@ However, that can only work if `T` is `Clone`! So we have to add this bound to `T` when we introduce
+//@ the type variable.
use part02::{SomethingOrNothing,Something,Nothing};
impl<T: Clone> Clone for SomethingOrNothing<T> {
fn clone(&self) -> Self {
- match *self {
- Nothing => Nothing,
- // In the second arm of the match, we need to talk about the value `v`
- // that's stored in `self`. However, if we would write the pattern as
- // `Something(v)`, that would indicate that we *own* `v` in the code
- // after the arrow. That can't work though, we have to leave `v` owned by
- // whoever called us - after all, we don't even own `self`, we just borrowed it.
- // By writing `Something(ref v)`, we just borrow `v` for the duration of the match
- // arm. That's good enough for cloning it.
- Something(ref v) => Something(v.clone()),
- }
+ match *self { /*@*/
+ Nothing => Nothing, /*@*/
+ //@ In the second arm of the match, we need to talk about the value `v`
+ //@ that's stored in `self`. However, if we would write the pattern as
+ //@ `Something(v)`, that would indicate that we *own* `v` in the code
+ //@ after the arrow. That can't work though, we have to leave `v` owned by
+ //@ whoever called us - after all, we don't even own `self`, we just borrowed it.
+ //@ By writing `Something(ref v)`, we borrow `v` for the duration of the match
+ //@ arm. That's good enough for cloning it.
+ Something(ref v) => Something(v.clone()), /*@*/
+ } /*@*/
}
}
-// Again, Rust will generate this implementation automatically if you add
-// `#[derive(Clone)]` right before the definition of `SomethingOrNothing`.
+//@ Again, Rust will generate this implementation automatically if you add
+//@ `#[derive(Clone)]` right before the definition of `SomethingOrNothing`.
-// With `BigInt` being about numbers, we should be able to write a version of `vec_min`
-// that computes the minimum of a list of `BigInt`. We start by writing `min` for
-// `BigInt`. Now our assumption of having no trailing zeros comes in handy!
-impl BigInt {
- fn min(self, other: Self) -> Self {
- // Just to be sure, we first check that both operands actually satisfy our invariant.
- // `debug_assert!` is a macro that checks that its argument (must be of type `bool`)
- // is `true`, and panics otherwise. It gets removed in release builds, which you do with
- // `cargo build --release`.
- //
- // If you carefully check the type of `BigInt::test_invariant`, you may be surprised that
- // we can call the function this way. Doesn't it take `self` in borrowed form? Indeed,
- // the explicit way to do that would be to call `(&other).test_invariant()`. However, the
- // `self` argument of a method is treated specially by Rust, and borrowing happens automatically here.
- debug_assert!(self.test_invariant() && other.test_invariant());
- // If the lengths of the two numbers differ, we already know which is larger.
- if self.data.len() < other.data.len() {
- self
- } else if self.data.len() > other.data.len() {
- other
- } else {
- // **Exercise 05.1**: Fill in this code.
- panic!("Not yet implemented.");
- }
- }
-}
+// **Exercise 05.2**: Write some more functions on `BigInt`. What about a function that returns the number of
+// digits? The number of non-zero digits? The smallest/largest digit?
-// Now we can write `vec_min`. In order to make it type-check, we have to write it as follows.
-fn vec_min(v: &Vec<BigInt>) -> Option<BigInt> {
- let mut min: Option<BigInt> = None;
- for e in v {
- min = Some(match min {
- None => e.clone(),
- Some(n) => e.clone().min(n)
- });
+// ## Mutation + aliasing considered harmful (part 2)
+//@ Now that we know how to borrow a part of an `enum` (like `v` above), there's another example for why we
+//@ have to rule out mutation in the presence of aliasing. First, we define an `enum` that can hold either
+//@ a number, or a string.
+enum Variant {
+ Number(i32),
+ Text(String),
+}
+//@ Now consider the following piece of code. Like above, `n` will be a borrow of a part of `var`,
+//@ and since we wrote `ref mut`, the borrow will be mutable. In other words, right after the match, `ptr`
+//@ points to the number that's stored in `var`, where `var` is a `Number`. Remember that `_` means
+//@ "we don't care".
+fn work_on_variant(mut var: Variant, text: String) {
+ let mut ptr: &mut i32;
+ match var {
+ Variant::Number(ref mut n) => ptr = n,
+ Variant::Text(_) => return,
}
- min
+ /* var = Variant::Text(text); */
+ *ptr = 1337;
}
-// Now, what's happening here? Why do we have to write `clone()`, and why did we not
-// have to write that in our previous version?
-//
-// The answer is already hidden in the type of `vec_min`: `v` is just borrowed, but
-// the Option<BigInt> that it returns is *owned*. We can't just return one
-// of the elements of `v`, as that would mean that it is no longer in the vector!
-// In our code, this comes up when we update the intermediate variable `min`, which
-// also has type `Option<BigInt>`. If you replace `e.clone()` in the `None` arm
-// with `*e`, Rust will complain "Cannot move out of borrowed content". That's because
-// `e` is a `&BigInt`. Assigning `min` to `*e` works just like a function call:
-// Ownership of the underlying data (in this case, the digits) is transferred from
-// the vector to `min`. But that's not allowed, since we must retain the vector
-// in its existing state. After cloning `e`, we own the copy that was created,
-// and hence we can store it in `min`.<br/>
-// Of course, making such a full copy is expensive, so we'd like to avoid it.
-// That's going to happen in the next part.
-//
-// But before we go there, I should answer the second question I brought up above:
-// Why did our old `vec_min` work? We stored the minimal `i32` locally without
-// cloning, and Rust did not complain. That's because there isn't really much
-// of an "ownership" when it comes to types like `i32` or `bool`: If you move
-// the value from one place to another, then both instance are independent
-// and complete instances of their type. This is in stark contrast to types
-// like `Vec<i32>`, where merely moving the value results in both the old
-// and the new vector to point to the same underlying buffer.
-//
-// Rust calls types like `i32` that can be freely duplicated `Copy` types.
-// `Copy` is another trait, and it is implemented for the basic types of
-// the language. Remember how we defined the trait `Minimum` by writing
-// `trait Minimum : Copy { ...`? This tells Rust that every type that
-// implements `Minimum` must also implement `Copy`, and that's why Rust
-// accepted our generic `vec_min` in part 02.
-//
-// Curiously, `Copy` is a trait that does not require any method to
-// be implemented. Implementing `Copy` is merely a semantic statement,
-// saying that the idea of ownership does not really apply to this type.
-// Traits without methods are called *marker traits*. We will see some
-// more examples of such traits later.
-//
-// If you try to implement `Copy` for `BigInt`, you will notice that Rust
-// does not let you do that. A type can only be `Copy` if all its elements
-// are `Copy`, and that's not the case for `BigInt`. However, we can make
-// `SomethingOrNothing<T>` copy if `T` is `Copy`.
-impl<T: Copy> Copy for SomethingOrNothing<T>{}
-// Again, Rust can generate implementations of `Copy` automatically. If
-// you add `#[derive(Copy,Clone)]` right before the definition of `SomethingOrNothing`,
-// both `Copy` and `Clone` will automatically be implemented.
+//@ Now, imagine what would happen if we were permitted to also mutate `var`. We could, for example,
+//@ make it a `Text`. However, `ptr` still points to the old location! Hence `ptr` now points somewhere
+//@ into the representation of a `String`. By changing `ptr`, we manipulate the string in completely
+//@ unpredictable ways, and anything could happen if we were to use it again! (Technically, the first field
+//@ of a `String` is a pointer to its character data, so by overwriting that pointer with an integer,
+//@ we make it a completely invalid address. When the destructor of `var` runs, it would try to deallocate
+//@ that address, and Rust would eat your laundry - or whatever.)
+//@
+//@ I hope this example clarifies why Rust has to rule out mutation in the presence of aliasing *in general*,
+//@ not just for the specific case of a buffer being reallocated, and old pointers becoming hence invalid.
-// In closing this part, I'd like to give you another perspective on the
-// move semantics (i.e., ownership passing) that Rust applies, and how
-// `Copy` and `Clone` fit.<br/>
-// When Rust code is executed, passing a value (like `i32` or `Vec<i32>`)
-// to a function will always result in a shallow copy being performed: Rust
-// just copies the bytes representing that value, and considers itself done.
-// That's just like the default copy constructor in C++. Rust, however, will
-// consider this a destructive operation: After copying the bytes elsewhere,
-// the original value must no longer be used. After all, the two could not
-// share a pointer! If, however, you mark a type `Copy`, then Rust will *not*
-// consider a move destructive, and just like in C++, the old and new value
-// can happily coexist. Now, Rust does not allow to to overload the copy
-// constructor. This means that passing a value around will always be a fast
-// operation, no allocation or copying of large data of the heap will happen.
-// In the situations where you would write a copy constructor in C++ (and hence
-// incur a hidden cost on every copy of this type), you'd have the type *not*
-// implement `Copy`, but only `Clone`. This makes the cost explicit.
+//@ [index](main.html) | [previous](part04.html) | [next](part06.html)