+// Rust-101, Part 14: Mutex, Sync (WIP)
+// ==============================
+
+use std::sync::{Arc, Mutex};
+use std::thread;
+
+//@ We already saw that we can use `Arc` to share memory between threads. However, `Arc` can only provide everybody
+//@ with *read-only* to memory: Since there is aliasing, Rust cannot, in general, permit mutation. If however,
+//@ some care would be taken at run-time, then mutation would still be all right: We have to ensure that whenever
+//@ someone changes the data, nobody else is working on it. In other words, we need a *critical section* or (as it
+//@ is called in Rust) a [`Mutex`](http://doc.rust-lang.org/stable/std/sync/struct.Mutex.html). Some other languages also call this a *lock*.
+//@
+//@ As an example, let us write a concurrent counter. As usual, we first have to think about our data-structure in Rust.
+//@ In case of the mutex, this means we have to declare the type of the data that we want to be protected. In Rust,
+//@ a `Mutex` protects data, not code. This is generally considered good style, but other languages typically lack
+//@ the ability to actually enforce this. As we will see, it is impossible to forget to acquire the mutex in Rust.
+//@ Of course, we want multiple threads to have access to this `Mutex`, so we wrap it in an `Arc`.
+//@
+//@ Rather than giving every field a name, a struct can also be defined by just giving a sequence of types (similar
+//@ to how a variant of an `enum` is defined). This is called a *tuple struct*. It is often used when constructing
+//@ a *newtype*, as we do here: `ConcurrentCounter` is essentially just a new name for `Arc<Mutex<usize>>`. However,
+//@ is is a locally declared types, so we can give it an inherent implementation and implement traits for it. Since the
+//@ field is private, nobody outside this module can even know the type we are wrapping.
+
+// The derived `Clone` implementation will clone the `Arc`, so all clones will actually talk about the same counter.
+#[derive(Clone)]
+struct ConcurrentCounter(Arc<Mutex<usize>>);
+
+impl ConcurrentCounter {
+ // The constructor should not be surprising.
+ pub fn new(val: usize) -> Self {
+ ConcurrentCounter(Arc::new(Mutex::new(val)))
+ }
+
+ //@ The core operation is, of course, `increment`. The type may be surprising at first: A shared borrow?
+ //@ How can this be, since `increment` definitely modifies the counter? We already discussed above that `Mutex` is
+ //@ a way to get around this restriction in Rust. This phenomenon of data that can be mutated through a shared
+ //@ borrow is called *interior mutability*: We are changing the inner parts of the object, but seen from the outside,
+ //@ this does not count as "mutation". This stands in contrast to *exterior mutability*, which is the kind of
+ //@ mutability we saw so far, where one piece of data is replaced by something else of the same type. If you are familiar
+ //@ with languages like ML, you can compare this to how something of type `ref` permit mutation, even though it is
+ //@ itself a functional value (more precisely, a location) like all the others.
+ //@
+ //@ Interior mutability breaks the rules of Rust that I outlined earlier: There is aliasing (a shared borrow) and mutation.
+ //@ The reason that this still works is careful programming of the primitives for interior mutability - in this case, that's
+ //@ `Mutex`. It has to ensure with dynamic checks, at run-time, that things don't fall apart. In particular, it has to ensure
+ //@ that the data covered by the mutex can only ever be accessed from inside a critical section. This is where Rust's type
+ //@ system comes into play: With its discipline of ownership and borrowing, it can enforce such rules. Let's see how this goes.
+ pub fn increment(&self, by: usize) {
+ // `lock` on a mutex returns a *guard*, giving access to the data contained in the mutex.
+ //@ (We will discuss the `unwrap` soon.) `.0` is how we access the first component of a tuple or a struct.
+ let mut counter = self.0.lock().unwrap();
+ *counter = *counter + by;
+ //@ At the end of the function, `counter` is dropped and the mutex is available again.
+ //@ This can only happen when full ownership of the guard is given up. In particular, it is impossible for us
+ //@ to borrow some of its content, release the lock of the mutex, and subsequently access the protected data without holding
+ //@ the lock. Enforcing the locking discipline is expressible in the Rust type system, so we don't have to worry
+ //@ about data races *even though* we are mutating shared memory!
+ //@
+ //@ One of the subtle aspects of locking is *poisoning*. If a thread panics while it holds a lock, it could leave the
+ //@ data-structure in a bad state. The lock is hence considered *poisoned*. Future attempts to `lock` it will thus fail.
+ //@ Above, we simply assert via `unwrap` that this will never happen. Alternatively, we could have a look at the poisoned
+ //@ state and attempt to recover from it.
+ }
+
+ pub fn get(&self) -> usize {
+ let counter = self.0.lock().unwrap();
+ *counter
+ }
+}
+
+// Now our counter is ready for action.
+pub fn main() {
+ let counter = ConcurrentCounter::new(0);
+
+ // We clone the counter for the first thread, which increments it by 2 every 15ms.
+ let counter1 = counter.clone();
+ let handle1 = thread::spawn(move || {
+ for _ in 0..10 {
+ thread::sleep_ms(15);
+ counter1.increment(2);
+ }
+ });
+
+ // The second thread increments the counter by 3 every 20ms.
+ let counter2 = counter.clone();
+ let handle2 = thread::spawn(move || {
+ for _ in 0..10 {
+ thread::sleep_ms(20);
+ counter2.increment(3);
+ }
+ });
+
+ // Now we want to watch the threads working on the counter.
+ for _ in 0..50 {
+ thread::sleep_ms(5);
+ println!("Current value: {}", counter.get());
+ }
+
+ // Finally, wait for all the threads to finish to be sure we can catch the counter's final value.
+ handle1.join().unwrap();
+ handle2.join().unwrap();
+ println!("Final value: {}", counter.get());
+}
+
+// **Exercise 14.1**: Besides `Mutex`, there's also [`RwLock`](http://doc.rust-lang.org/stable/std/sync/struct.RwLock.html), which
+// provides two ways of locking: One that grants only read-only access, to any number of concurrent readers, and another one
+// for exclusive write access. (Notice that this is the same pattern we already saw with shared vs. mutable borrows.) Change
+// the code above to use `RwLock`, such that multiple calls to `get` can be executed at the same time.
+
+//@ ## Sync
+//@ In part 12, we talked about types that are marked `Send` and thus can be moved to another thread. However, we did *not*
+//@ talk about the question whether a borrow is `Send`. For `&mut T`, the answer is: It is `Send` whenever `T` is send.
+//@ `&mut` allows moving values back and forth, it is even possible to [`swap`](http://doc.rust-lang.org/beta/std/mem/fn.swap.html)
+//@ the contents of two mutably borrowed values. So in terms of concurrency, sending a mutable borrow is very much like
+//@ sending full ownership.
+//@
+//@ But what about `&T`, a shared borrow? Without interior mutability, it would always be all-right to send such values.
+//@ After one, no mutation can be performed, so there can be as many threads accessing the data as we like. In the
+//@ presence of interior mutability though, the story gets more complicated. Rust introduces another marker trait for
+//@ this purpose: `Sync`. A type `T` is `Sync` if `&T` is `Send`. Just like `Send`, `Sync` has a default implementation
+//@ and is thus automatically implemented for a data-structure *if* all its members implement it.
+//@
+//@ Almost all the types we saw so far are `Sync`, with the exception of `Rc`. Remember that a shared borrow is good enough
+//@ for cloning, and we don't want other threads to clone our local `Rc`, so it must not be `Sync`. The rule of `Mutex`
+//@ is to enforce synchronization, so it should not be entirely surprising that `Mutex<T>` is `Send` *and* `Sync` provided that
+//@ `T` is `Send`.
+//@
+//@ There's also an example of a type that's `Send`, but not `Sync`: [`RefCell`](http://doc.rust-lang.org/beta/std/cell/struct.RefCell.html).
+//@ This type is very much like `RwLock`, but it's not thread-safe: "Locking" is done without atomic operations.
+//@ One can also see it as a dynamically checked version of Rust's usual borrowing rules. You have to explicitly say
+//@ when you want to borrow the data in there shared, or mutably, and Rust will complain at run-time if you have
+//@ a mutable borrow while any other borrow is active. You can then write programs that Rust may otherwise not
+//@ accept. Sending a shared borrow to this to another thread is dangerous, as the checks are not performed in
+//@ a thread-safe manner. However, sending the *entire* `RefCell` is okay, because there's only ever one owner, and all
+//@ we need to ensure is that everybody attempting to borrow is in the same thread as the owner.
+//@
+//@ You may be curious whether there is a type that's `Sync`, but not `Send`. There are indeed rather esoteric examples
+//@ of such types, but that's not a topic I want to go into. In case you are curious, there's a
+//@ [Rust RFC](https://github.com/rust-lang/rfcs/blob/master/text/0458-send-improvements.md), which contains a type `RcMut` that would be `Sync` and not `Send`.
+//@ You may also be interested in [this blog post](https://huonw.github.io/blog/2015/02/some-notes-on-send-and-sync/) on the topic.
+
+//@ [index](main.html) | [previous](part13.html) | [next](main.html)