// Welcome to Rust-101
// ===================
//
-// This is [Rust-101](https://www.ralfj.de/projects/rust-101/), a small *work-in-progress*
-// tutorial for the [Rust language](http://www.rust-lang.org/).
-// It is intended to be an interactive, hands-on course: I believe the only way to
-// *really* learn a language is to write code in it, so you should be coding during
-// the course.
+// This is [Rust-101](https://www.ralfj.de/projects/rust-101/), a small tutorial for
+// the [Rust language](http://www.rust-lang.org/). It is intended to be an interactive,
+// hands-on course: I believe the only way to *really* learn a language is to write code
+// in it, so you should be coding during the course.
//
// If you have any questions that are not answered here, check out the "Additional Resources"
// below. In particular, the IRC channel is filled with awesome people willing to help you! I spent
// ---------
//
// When you got here, I am kind of assuming that you already decided to give Rust at
-// least a look, so that I don't have to do much convincing here ;-) . But just in
+// least a look, so that I don't have to do much convincing here. But just in
// case, here's why I think Rust is worth learning:<br/>
// At this time, Rust is a language with a pretty unique set of goals. Rust aims to
// achieve C++-style control over memory and execution behavior (like, static vs. dynamic
// --------------
//
// Open `your-workspace/src/part00.rs` in your favorite editor, and follow the link below for
-// the explanations and exercises. Have fun!
+// the explanations and exercises. You are ready to start. Have fun!
//
// ### Introduction
//
// * [Part 12: Rc, Interior Mutability, Cell, RefCell](part12.html)
// * [Part 13: Concurrency, Arc, Send](part13.html)
// * [Part 14: Slices, Arrays, External Dependencies](part14.html)
-// * [Part 15: Mutex, Interior Mutability (cont.), Sync](part15.html)
-// * (to be continued)
+// * [Part 15: Mutex, Interior Mutability (cont.), RwLock, Sync](part15.html)
+// * [Part 16: Unsafe Rust, Drop](part16.html)
//
#![allow(dead_code, unused_imports, unused_variables, unused_mut, unreachable_code)]
mod part00;
mod part13;
mod part14;
mod part15;
+mod part16;
// To actually run the code of some part (after filling in the blanks, if necessary), simply edit the `main`
// function.