// I/O is a complicated topic, so the code to do that is not exactly pretty - but well,
// let's get that behind us.
-// I/O is provided by the module `std::io`, so we first import that.
+// I/O is provided by the module `std::io`, so we first have import that with `use`.
// We also import the I/O *prelude*, which brings a bunch of commonly used I/O stuff
// directly available.
use std::io::prelude::*;
// of the function), but that's a bit too much magic for my taste. We are being more explicit here:
// `parse::<i32>` is `parse` with its generic type set to `i32`.
match line.parse::<i32>() {
- // `parse` returns again a `Result`, and this time we use a `match` to handle errors (like, the user entering
- // something that is not a number).
- // This is a common pattern in Rust: Operations that could go wrong will return `Option` or `Result`.
- // The only way to get to the value we are interested in is through pattern matching (and through helper functions
- // like `unwrap()`). If we call a function that returns a `Result`, and throw the return value away,
- // the compiler will emit a warning. It is hence impossible for us to *forget* handling an error,
- // or to accidentally use a value that doesn't make any sense because there was an error producing it.
+ // `parse` returns again a `Result`, and this time we use a `match` to handle errors (like, the user entering
+ // something that is not a number).
+ // This is a common pattern in Rust: Operations that could go wrong will return `Option` or `Result`.
+ // The only way to get to the value we are interested in is through pattern matching (and through helper functions
+ // like `unwrap()`). If we call a function that returns a `Result`, and throw the return value away,
+ // the compiler will emit a warning. It is hence impossible for us to *forget* handling an error,
+ // or to accidentally use a value that doesn't make any sense because there was an error producing it.
Ok(num) => vec.push(num),
+ // We don't care about the particular error, so we ignore it with a `_`.
Err(_) => println!("What did I say about numbers?"),
}
}
// as the documentation is quite easy to navigate and you should get used to that.
// For the rest of the code, we just re-use part 02 by importing it with `use`.
-// I already sneaked a bunch of `pub` in the other module to make this possible: Only
+// I already sneaked a bunch of `pub` in part 02 to make this possible: Only
// items declared public can be imported elsewhere.
use part02::{SomethingOrNothing,Something,Nothing,vec_min};
min.print();
}
-// **Exercise**: Define a trait `Print` to write a generic version of `SomethingOrNothing::print`.
+// **Exercise 03.1**: Define a trait `Print` to write a generic version of `SomethingOrNothing::print`.
// Implement that trait for `i32`, and change the code above to use it.
// I will again provide a skeleton for this solution. It also shows how to attach bounds to generic
// implementations (just compare it to the `impl` block from the previous exercise).
}
impl<T: Print> SomethingOrNothing<T> {
fn print2(self) {
- panic!("Not yet implemented.")
+ unimplemented!()
}
}
+// **Exercise 03.2**: Building on exercise 02.2, implement all the things you need on `f32` to make your
+// program work with floating-point numbers.
+
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