--- /dev/null
+#include <stdio.h>
+#include <stdlib.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/XInput2.h>
+#include <X11/Xutil.h>
+#include <unistd.h>
+#include <limits.h>
+#include <string>
+#include <string.h>
+#include <vector>
+#include <assert.h>
+#include <map>
+#include <iostream>
+#include <set>
+
+class Renderable {
+public:
+ virtual void render (Display*, Window&, GC&) = 0;
+};
+
+class TextRenderable : public Renderable {
+public:
+ int x, y; // position
+ int color; // text color
+ std::string text; // what to render
+ //bool centered; // render centered // TODO
+
+ TextRenderable (int posx, int posy, int textcolor, const char * message)
+ : x(posx), y(posy), color(textcolor), text(message) {}
+
+ virtual void render (Display * dpy, Window & w, GC & gc) {
+ XSetForeground(dpy, gc, color);
+ XDrawString(dpy, w, gc, x, y, text.c_str(), text.length());
+ }
+};
+
+class Player {
+private:
+ std::string name;
+ bool isReady;
+ TextRenderable * textField;
+ int indexToType;
+ int score;
+
+public:
+ Player () : name(), isReady(false), indexToType(0), score(0) {}
+ int getScore () {
+ return score;
+ }
+ void associateTextField (TextRenderable * t) {
+ textField = t;
+ }
+ void nameInput (const char * input) {
+ if (isReady)
+ return;
+ if (strlen(input) == 1) {
+ textField->text.append(input);
+ } else if (strcmp (input, "Return") == 0) {
+ name = textField->text;
+ isReady = true;
+ textField->text.append(" READY");
+ } else if (strcmp (input, "BackSpace") == 0 && name.length() > 0) {
+ textField->text.erase (textField->text.length()-1);
+ }
+ }
+ // returns if player has just finished the word
+ bool input (const char * input, const std::string & currentWord) {
+ if (strlen(input) == 1 && currentWord[indexToType] == input[0] && !isReady) {
+ assert (textField != NULL);
+ assert (indexToType >= 0);
+ textField->text.push_back(input[0]);
+ indexToType++;
+ if (currentWord.length() == (unsigned int)indexToType) { // done
+ indexToType = 0;
+ textField->text.erase();
+ isReady = true;
+ return true;
+ }
+ }
+ return false;
+ }
+ void clearText () {
+ textField->text.erase();
+ indexToType = 0;
+ }
+ void addScore (int toAdd) {
+ assert (toAdd >= 0);
+ score += toAdd;
+ }
+ void unsetReady () {
+ isReady = false;
+ }
+ bool getReady () {
+ return isReady;
+ }
+ const char * getName () {
+ return name.c_str();
+ }
+};
+
+void clearScreen (Display *d, Window& window, GC& gc, int color) {
+ XSetForeground (d, gc, color);
+ unsigned int width,height; // TODO: nicht jedes mal die query machen
+ unsigned int dummyu; int dummyi; Window dummyw;
+ XGetGeometry(d, window, &dummyw, &dummyi, &dummyi, &width, &height, &dummyu, &dummyu);
+ XFillRectangle (d, window, gc, 0, 0, width, height);
+}
+
+void render (Display *d, Window& window, GC& gc, int bgcolor, std::vector < Renderable* > & toRender) {
+ clearScreen (d, window, gc, bgcolor);
+ for (size_t i=0; i<toRender.size(); i++) {
+ toRender[i]->render(d, window, gc);
+ }
+ XFlush (d);
+}
+
+int getColorExact (Display *d, int r, int g, int b) {
+ int screen = DefaultScreen(d);
+ Colormap cmap = DefaultColormap(d,screen);
+
+ if (r > 65535) r = 65535;
+ if (g > 65535) g = 65535;
+ if (b > 65535) b = 65535;
+
+ XColor c;
+ c.red = r; c.green = g; c.blue = b;
+
+ if (XAllocColor(d, cmap, &c)) {
+ if (c.red != r || c.green != g || c.blue != b) {
+ fprintf (stderr, "(%d,%d,%d) -> (%d,%d,%d)\n", r, g, b, c.red, c.green, c.blue);
+ }
+ return c.pixel;
+ } else {
+ fprintf (stderr, "Warning: couldn't allocate color %d %d %d\n", r, g, b);
+ return BlackPixel(d,screen);
+ }
+}
+
+int getColor (Display *d, int r, int g, int b) {
+ // 0->0, 255->65535
+ return getColorExact (d, r*257, g*257, b*257);
+}
+
+std::string getNextWord (bool * isWord_return) {
+ std::string ret;
+ std::getline (std::cin, ret);
+ *isWord_return = !std::cin.eof();
+ return ret;
+}
+
+int main (int argc, char** argv) {
+ /* Connect to the X server */
+ Display *dpy = XOpenDisplay(NULL);
+ if (!dpy) {
+ fprintf (stderr, "XOpenDisplay returned no display to display what is to display. Aborting.\n");
+ exit (1);
+ }
+
+ /* XInput Extension available? */
+ int opcode, event, error;
+ if (!XQueryExtension(dpy, "XInputExtension", &opcode, &event, &error)) {
+ printf("X Input extension not available.\n");
+ return -1;
+ }
+
+ /* Which version of XI2? We support 2.0 */
+ int major = 2, minor = 0;
+ if (XIQueryVersion(dpy, &major, &minor) == BadRequest) {
+ printf("XI2 not available. Server supports %d.%d\n", major, minor);
+ return -1;
+ }
+
+ printf ("system is sane.\n");
+
+ // Get some colors
+ int blackColor = BlackPixel(dpy, DefaultScreen(dpy));
+ int whiteColor = WhitePixel(dpy, DefaultScreen(dpy));
+
+ int nplayers=0;
+ int maxplayers=4;
+ TextRenderable playerTextFields [] = {
+ TextRenderable(0, 200, getColor (dpy, 255, 220, 32), ""),
+ TextRenderable(0, 300, getColor (dpy, 32, 128, 255), ""),
+ TextRenderable(0, 400, getColor (dpy, 64, 255, 0), ""),
+ TextRenderable(0, 500, getColor (dpy, 255, 0, 64), "")
+ };
+
+ // create window
+ Window w = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, 800, 600, 0, blackColor, blackColor);
+
+ // which events we want?
+ XSelectInput(dpy, w, StructureNotifyMask);
+
+ // put window on the screen
+ XMapWindow(dpy, w);
+
+ // create graphics context
+ GC gc = XCreateGC(dpy, w, 0, NULL);
+
+ // wait for MapNotify
+ while (true) {
+ XEvent e;
+ XNextEvent(dpy, &e);
+ if (e.type == MapNotify)
+ break;
+ }
+
+ // Now let's listen to keypress events
+ XIEventMask eventmask;
+ unsigned char mask [1] = { 0 }; // will change
+ eventmask.deviceid = XIAllMasterDevices;
+ eventmask.mask_len = sizeof (mask); // in bytes, for whatever reason...
+ eventmask.mask = mask;
+ XISetMask(mask, XI_KeyPress);
+ XISelectEvents (dpy, w, &eventmask, 1);
+ XSelectInput (dpy, w, ExposureMask);
+
+ // setup player data structures
+ std::map < int , Player* > kbd2player;
+ std::vector< Player* > players;
+
+ // setup rendering stuff
+ std::vector< Renderable* > toRender;
+ for (int i = 0; i < maxplayers; i++)
+ toRender.push_back (playerTextFields+i);
+ TextRenderable mainTextField (50, 50, whiteColor, "Please type your name and then hit Return.");
+ toRender.push_back (&mainTextField);
+
+ bool allReady = false;
+ while (!allReady) {
+ render(dpy, w, gc, blackColor, toRender);
+ XEvent ev;
+ XNextEvent(dpy, &ev);
+ if (ev.xcookie.type == GenericEvent && ev.xcookie.extension == opcode
+ && ev.xcookie.evtype == XI_KeyPress && XGetEventData(dpy, &ev.xcookie)) {
+ XIDeviceEvent *d_ev = (XIDeviceEvent*) ev.xcookie.data;
+ KeyCode keycode = d_ev->detail;
+ int kbdid = d_ev->deviceid;
+ if (!(d_ev->flags & XIKeyRepeat)) {
+ int keysyms_per_keycode;
+ //KeySym *keysym = XGetKeyboardMapping (dpy, keycode, 1, &keysyms_per_keycode);
+ KeySym keysym = XGetKeyboardMapping (dpy, keycode, 1, &keysyms_per_keycode)[0];
+ Player * eventPlayer;
+ if (kbd2player.count(kbdid) == 0) { // add player
+ if (nplayers == maxplayers) {
+ fprintf (stderr, "zu viele Spieler, TODO: gescheites error handling. Bye ;-)\n");
+ exit (1);
+ }
+ eventPlayer = new Player ();
+ eventPlayer->associateTextField (playerTextFields+nplayers);
+ nplayers++;
+ players.push_back(eventPlayer);
+ kbd2player[kbdid] = eventPlayer;
+ } else { // player already there
+ eventPlayer = kbd2player[kbdid];
+ }
+ //debug out: mainTextField.text.append (XKeysymToString (keysym[0]));
+ eventPlayer->nameInput (XKeysymToString (keysym));
+ }
+
+ XFreeEventData(dpy, &ev.xcookie);
+ if (keycode == 9) {// Escape Key
+ printf ("you escaped successfully.\n");
+ exit(0);
+ }
+ } else if (ev.type == Expose) {
+ printf ("exposeevent\n");
+ } else {
+ printf ("other event\n");
+ //printf ("else\n");
+ }
+ if (!players.empty()) {
+ allReady = true;
+ for (size_t i=0; i<players.size() && allReady; i++) {
+ allReady &= players[i]->getReady();
+ }
+ }
+ }
+
+ for (size_t i=0; i<players.size() && allReady; i++) {
+ players[i]->clearText();
+ players[i]->unsetReady();
+ } // readyflag will now be used for if they are already done with a word
+
+ int notreadyplayers = 0;
+ std::string theWord;
+
+ while (true) {
+ assert (notreadyplayers >= 0);
+ if (notreadyplayers == 0 || (notreadyplayers==1 && players.size()>1)) {
+ bool gotWord;
+ theWord = getNextWord(&gotWord);
+ if (!gotWord)
+ break;
+ mainTextField.text = theWord;
+ notreadyplayers = players.size();
+ for (size_t i=0; i<players.size() && allReady; i++) {
+ players[i]->unsetReady();
+ players[i]->clearText();
+ printf ("cleared text\n");
+ }
+ }
+ render(dpy, w, gc, blackColor, toRender);
+ XEvent ev;
+ XNextEvent(dpy, &ev);
+ if (ev.xcookie.type == GenericEvent && ev.xcookie.extension == opcode
+ && ev.xcookie.evtype == XI_KeyPress && XGetEventData(dpy, &ev.xcookie)) {
+ XIDeviceEvent *d_ev = (XIDeviceEvent*) ev.xcookie.data;
+ KeyCode keycode = d_ev->detail;
+ int kbdid = d_ev->deviceid;
+ if (!(d_ev->flags & XIKeyRepeat)) {
+ printf ("got key event\n");
+ int keysyms_per_keycode;
+ //KeySym *keysym = XGetKeyboardMapping (dpy, keycode, 1, &keysyms_per_keycode);
+ KeySym keysym = XGetKeyboardMapping (dpy, keycode, 1, &keysyms_per_keycode)[0];
+ Player * eventPlayer;
+ if (kbd2player.count(kbdid) == 0) { // add player
+ printf ("you can't join in a match\n");
+ exit (1);
+ /*if (nplayers == maxplayers) {
+ fprintf (stderr, "zu viele Spieler, TODO: gescheites error handling. Bye ;-)\n");
+ exit (1);
+ }
+ eventPlayer = new Player ();
+ eventPlayer->associateTextField (playerTextFields+nplayers);
+ nplayers++;
+ players.push_back(eventPlayer);
+ kbd2player[srcid] = eventPlayer; */
+ } else { // player already there
+ eventPlayer = kbd2player[kbdid];
+ }
+ //debug out: mainTextField.text.append (XKeysymToString (keysym[0]));
+ bool pfinished = eventPlayer->input (XKeysymToString (keysym), theWord);
+ if (pfinished) {
+ notreadyplayers--;
+ eventPlayer->addScore (notreadyplayers);
+ printf ("score of %d added\n", notreadyplayers);
+ }
+ }
+
+ XFreeEventData(dpy, &ev.xcookie);
+ if (keycode == 9) {// Escape Key
+ printf ("you escaped successfully.\n");
+ exit(0);
+ }
+ } else if (ev.type == Expose) {
+ printf ("exposeevent\n");
+ } else {
+ printf ("other event\n");
+ //printf ("else\n");
+ }
+ }
+
+ //sleep(10);
+
+ return 0;
+}