#include "glwindow.h"
#if defined(USE_GLX)
#include "glxbackend.h"
-GLBackend *createGLBackend()
+static GLBackend *createGLBackend()
{
return new GLXBackend();
}
#elif defined(USE_EGL)
#include "eglbackend.h"
-GLBackend *createGLBackend()
+static GLBackend *createGLBackend()
{
return new EGLBackend();
}
#endif
// configuration
-const GLfloat boxWidth = 0.045f;
-const GLfloat boxSpeed = 1.25f; // per second
+static const GLfloat boxWidth = 0.045f;
+static const GLfloat boxSpeed = 1.25f; // per second
// profiler
-const int numProfilerStates = 5;
-const char *profilerStateNames[numProfilerStates] = { "Pre-Render", "Drawing", "Swapping", "Post-Render", "Outside renderer"};
+enum ProfilerState { statePreRender, stateDraw, statePresent, statePostRender, stateOutsideRender, numProfilerStates };
+static const char *profilerStateNames[numProfilerStates] = { "Pre-Render", "Drawing", "Presenting", "Post-Render", "Outside renderer"};
// utility functions
static double getTime()
// the window
class TearTestWindow : public GLWindow {
public:
- TearTestWindow() : GLWindow(XOpenDisplay(0), createGLBackend()), boxPos(0), boxDirection(1)
+ TearTestWindow(bool overdraw, bool copy) : GLWindow(XOpenDisplay(0), createGLBackend()), overdraw(overdraw), copy(copy), boxPos(0), boxDirection(1)
{}
void setSwapInterval(int i) {
glFlush();
}
- void profilerTick(int nextState)
+ void profilerTick(ProfilerState nextState)
{
assert (nextState >= 0 && nextState < numProfilerStates);
double time = getTime();
}
void renderGL()
- {
- profilerTick(0);
+ {
+ //////////////////////////////////////////////
+ profilerTick(statePreRender);
double time = getTime();
// anim
double passedTime = time-lastFrame;
}
}
lastFrame = time;
- // draw
- //glFlush();
- profilerTick(1);
- //glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_QUADS);
- // clear manually
- glColor3f(0.0f, 0.0f, 0.0f);
- drawRect(0, 0, 1, 1);
+ //////////////////////////////////////////////
+ profilerTick(stateDraw);
+ if (overdraw) {
+ glBegin(GL_QUADS);
+ // clear manually
+ glColor3f(0.0f, 0.0f, 0.0f);
+ drawRect(0, 0, 1, 1);
+ }
+ else {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ }
glColor3f(0.8f, 1.0f, 0.75f);
drawRect(boxPos, 0, boxPos+boxWidth, 1);
glEnd();
- usleep(20*1000);
- profilerTick(2);
- getBackend()->swapBuffers();
-// glDrawBuffer(GL_FRONT);
-// int xpos = 0;
-// int ypos = 0;
- //foreach (const QRect &r, region.rects()) {
- // convert to OpenGL coordinates
- //int y = displayHeight() - 0 - r.height();
-// glBitmap(0, 0, 0, 0, 0 - xpos, 0 - ypos, NULL); // not glRasterPos2f, see glxbackend.cpp
-// xpos = 0;
-// ypos = 0;
-// glCopyPixels(0, 0, getWidth(), getHeight(), GL_COLOR);
- //}
-// glBitmap(0, 0, 0, 0, -xpos, -ypos, NULL); // move position back to 0,0
-// glDrawBuffer(GL_BACK);
- profilerTick(3);
+ //////////////////////////////////////////////
+ profilerTick(statePresent);
+ if (copy) {
+ glDrawBuffer(GL_FRONT);
+ glCopyPixels(0, 0, getWidth(), getHeight(), GL_COLOR);
+ glDrawBuffer(GL_BACK);
+ }
+ else {
+ getBackend()->swapBuffers();
+ }
+ //////////////////////////////////////////////
+ profilerTick(statePostRender);
glFlush();
++framect;
- profilerTick(4);
+ //////////////////////////////////////////////
+ profilerTick(stateOutsideRender);
}
virtual void handleKeyPress(KeySym key)
}
private:
+ bool overdraw, copy;
double lastFrame;
GLfloat boxPos, boxDirection;
// FPS
desc.add_options()
("help,h", "produce help message")
("swap-interval,i", po::value<int>(), "set swap interval")
+ ("copy,c", "copy to front buffer (instead of performing a buffer swap)")
+ ("overdraw,o", "overdraw previous image (instead of calling glClear)")
;
po::variables_map vm;
po::store(po::parse_command_line(argc, argv, desc), vm);
}
// actual program
- TearTestWindow w;
+ TearTestWindow w(vm.count("overdraw"), vm.count("copy"));
w.open(800, 600);
if (vm.count("swap-interval"))
w.setSwapInterval(vm["swap-interval"].as<int>());