---
title: "Pointers Are Complicated, or: What's in a Byte?"
-categories: internship rust
+categories: internship rust programming
forum: https://internals.rust-lang.org/t/pointers-are-complicated-or-whats-in-a-byte/8045
---
C++ compilers regularly perform such optimizations as they are crucial for generating high-quality assembly.[^perf]
The justification for this optimization is that writing to `x_ptr`, which points into `x`, cannot change `y`.
-[^perf]: To be fair, the are *claimed* to be crucial for generating high-quality assembly. The claim sounds plausible to me, but unfortunately, I do not know of a systematic study exploring the performance benefits of undefined behavior such as this.
+[^perf]: To be fair, the are *claimed* to be crucial for generating high-quality assembly. The claim sounds plausible to me, but unfortunately, I do not know of a systematic study exploring the performance benefits of such optimizations.
However, given how low-level a language C++ is, we can actually break this assumption by setting `i` to `y-x`.
Since `&x[i]` is the same as `x+i`, this means we are actually writing `23` to `&y[0]`.
The key point here is that just because `x_ptr` and `&y[0]` point to the same *address*, that does not make them *the same pointer*, i.e., they cannot be used interchangeably:
`&y[0]` points to the first element of `y`; `x_ptr` points past the end of `x`.
-If we replace `*x_ptr = 23` by `*&y[0] = 0`, we change the meaning of the program, even though the two pointers have been tested for equality.
+If we replace `*x_ptr = 23` by `*&y[0] = 23`, we change the meaning of the program, even though the two pointers have been tested for equality.
This is worth repeating: