Based on that, it should not be hard to fill in the invariant for some more types.
For example, `&bool` is an aligned, non-NULL reference to allocated read-only memory (because safe code can dereference) such that the data stored in that memory is safe at `bool` (because safe code can work on that `bool` after dereferencing).
This kind of "structural recursion" is happening everywhere for safety invariants: `x` is safe for `(T, U)` if `x.0` is safe for `T` and `x.1` is safe for `U`.
-`x` is safe for `Option<T>` if either the discriminant is `None`, or it is `Some` and the data is safe for `T`.
+As far as enums is concerned, for example `x` is safe for `Option<T>` if either the discriminant is `None`, or it is `Some` and the data is safe for `T`.
+Similarly, `x` is never safe for `!` -- there just is no valid discriminant that `x` could have.
When we talk about integer types like `i32`, it is tempting to say that *all* data is safe at `i32`.
However, that does not actually work: As [I discussed in a previous post]({% post_url 2018-07-24-pointers-and-bytes %}), the "bytes" that make up data have more possible states than just `0..256`.
For reference types, some of the details are [harder to define]({% post_url 2018-04-05-a-formal-look-at-pinning %}), but we can still roughly say that a pointer is safe for `&'a mut T` if it is aligned, non-NULL and points to allocated memory that, for lifetime `'a`, no other pointer accesses, and such that the data stored in memory at that location is safe for `T`.
Similarly (and [ignoring interior mutability]({% post_url 2018-01-31-sharing-for-a-lifetime %})), a pointer is safe for `&'a T` if it is aligned, non-NULL and points to allocated memory that is not mutated for lifetime `'a` and such that the data stored in memory is safe for `T`. The safety of `&bool` that we discussed above is just an instance of this general definition.
+In particular, it is impossible to have a safe `&!` because it would have to point to a safe `!`, which does not exist.
The safety invariant gets particularly interesting for higher-order data like function pointers or trait objects.
For example, when is `f` safe at type `fn(bool) -> i32`?
For `bool`, we stick to the same invariant as for safety: It must be `true` or `false`.
This invariant is already exploited by enum layout optimizations, so violating it *at any time* can break your code.
More generally speaking, validity requires correct enum discriminants.
+One consequence of this is that no data is valid at `!`.
Similar to safety, validity is structural -- so validity for `(T, U)` requires that the first field is valid at `T`, and the second field is valid at `U`.
Doing all that with raw pointers is much less ergonomic, and making people write less ergonomic code will inadvertently lead to more bugs.
Moreover, the *benefits* of making this validity for reference structural (i.e., `&T` is valid only if it points to a valid `T`) seem slim (though @comex [came up with an optimization that would require this](https://internals.rust-lang.org/t/stacked-borrows-an-aliasing-model-for-rust/8153/25?u=ralfjung)).
+A consequence of this is would be that while `&!` does not have a safe inhabitant, it *is* possible to have data that is valid for `&!`.
+After all, it does not have to point to a valid `!` (which would be impossible).
+
One point that we *already* assume, however, is that references are dereferencable.
We even tell LLVM that this is the case.
It seems natural to make that part of validity.