CLOSE_REPEAT_NUMBER = 3
# StateFallback constants
-FALLBACK_BLINK_SPEED = 0.5 # seconds
FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds
# StateAboutToOpen constants
def handle_wakeup_event(self):
# blink red LED
now = time.time()
- if now - self._last_blink_time < FALLBACK_BLINK_SPEED:
- if self._red_state:
- self.actor().act(Actor.CMD_RED_OFF)
- self._red_state = False
- else:
- self.actor().act(Actor.CMD_RED_ON)
- self._red_state = True
- self._last_blink_time = now
+ if self._red_state:
+ self.actor().act(Actor.CMD_RED_OFF)
+ self._red_state = False
+ else:
+ self.actor().act(Actor.CMD_RED_ON)
+ self._red_state = True
+ self._last_blink_time = now
def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.")
from libtuer import ThreadRepeater
-from collections import namedtuple
from threading import Lock
SLEEP_TIME = 0.5
-ToBeWoken = namedtuple('ToBeWoken','f period time_since_call one_shot')
+class ToBeWoken:
+ '''a simple struct storing information about a to-be-woken function'''
+ def __init__(self, f, period, one_shot):
+ self.f = f
+ self.period = period
+ self.time_since_call = 0
+ self.one_shot = one_shot
class Waker():
def __init__(self):
'''Register a function which is called approximately every <time> seconds (or just once, if one_shot is True). f should return quickly, or it will delay the waker!'''
time = max(time//SLEEP_TIME, 1)
with self._tobewokens_lock:
- self._tobewokens.append(ToBeWoken(f, time, 0, one_shot))
+ self._tobewokens.append(ToBeWoken(f, time, one_shot))
def _wake(self):
with self._tobewokens_lock: