class Actor:
CMD_BUZZ = 0
- CMD_OPEN = 1
- CMD_CLOSE = 2
+ CMD_UNLOCK = 1
+ CMD_LOCK = 2
CMDs = {
CMD_BUZZ: ("buzz", 12, [(True, 0.3), (False, 2.0)]),
- CMD_OPEN: ("open", 16, [(None, 0.2), (True, 0.3), (False, 1.0)]),
- CMD_CLOSE: ("close", 22, [(None, 0.2), (True, 0.3), (False, 1.0)]),
+ CMD_UNLOCK: ("unlock", 16, [(None, 0.2), (True, 0.3), (False, 1.0)]),
+ CMD_LOCK: ("lock", 22, [(None, 0.2), (True, 0.3), (False, 1.0)]),
}
def __init__(self):
fire_and_forget ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ")
-# StateOpening constants
+# StateUnlocking constants
OPEN_REPEAT_TIMEOUT = 8
OPEN_REPEAT_NUMBER = 3
-# StateClosing constants
+# StateLocking constants
CLOSE_REPEAT_TIMEOUT = 8
CLOSE_REPEAT_NUMBER = 3
# commands you can send
CMD_PINS = 0
CMD_BUZZ = 1
- CMD_OPEN = 2
+ CMD_UNLOCK = 2
CMD_WAKEUP = 3
CMD_LAST = 4
def handle_buzz_event(self,arg): # this shouldn't be overwritten
self.actor.act(Actor.CMD_BUZZ)
arg("200 okay: buzz executed")
- def handle_open_event(self,arg):
+ def handle_cmd_unlock_event(self,arg):
if arg is not None:
arg("412 Precondition Failed: The current state (%s) cannot handle the OPEN event" % self.__class__.__name__)
def handle_wakeup_event(self):
self.handle_pins_event()
elif arg is CMD_BUZZ:
self.handle_buzz_event(arg)
- elif arg is CMD_OPEN:
- self.handle_open_event(arg)
+ elif arg is CMD_UNLOCK:
+ self.handle_cmd_unlock_event(arg)
elif arg is CMD_WAKEUP:
self.handle_wakeup_event()
else:
pins = self.pins()
if not pins.door_locked:
return StateAboutToOpen(self.state_machine)
- def handle_open_event(self,callback):
+ def handle_cmd_unlock_event(self,callback):
# intentionally not calling super() implementation
- return StateOpening(callback,self.state_machine)
+ return StateUnlocking(callback,self.state_machine)
- class StateOpening(State):
+ class StateUnlocking(State):
def __init__(self,callback,sm):
# construct a nervlist
- nervlist = [(t*OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_OPEN)) for t in xrange(1, OPEN_REPEAT_NUMBER+1)]
+ nervlist = [(t*OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in xrange(1, OPEN_REPEAT_NUMBER+1)]
nervlist += [((OPEN_REPEAT_NUMBER+1)*OPEN_REPEAT_TIMEOUT, self.could_not_open)]
super().__init__(sm,nervlist)
self.callbacks=[callback]
# FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
- self.actor().act(Actor.CMD_OPEN)
+ self.actor().act(Actor.CMD_UNLOCK)
def notify(self, did_it_work):
s = "200 okay: door open" if did_it_work else ("500 internal server error: Couldn't open door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
for cb in self.callbacks:
if not pins.door_locked:
self.notify(True)
return StateAboutToOpen(self.state_machine)
- def handle_open_event(self,callback):
+ def handle_cmd_unlock_event(self,callback):
# intentionally not calling super() implementation
# FIXME: 202 notification also here if possible
self.callbacks.append(callback)
return StateZu(self.state_machine)
class AbstractStateWhereOpeningIsRedundant(State):
- def handle_open_event(self, callback):
+ def handle_cmd_unlock_event(self, callback):
# intentionally not calling super() implementation
callback("299 redundant: Space seems to be already open. Still processing your request tough.")
logger.warning("Received OPEN command in StateAboutToOpen. This should not be necessary.")
- self.actor().act(Actor.CMD_OPEN)
+ self.actor().act(Actor.CMD_UNLOCK)
class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant):
def __init__(self, sm):
return StateZu(self.state_machine)
# handle_wakeup_event intentionally not overwritten
- class StateClosing(State):
+ class StateLocking(State):
# FIXME: Why does this even have callbacks?
- # TODO: share code with StateOpening
+ # TODO: share code with StateUnlocking
def __init__(self,sm):
# construct a nervlist
- nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_CLOSE)) for t in xrange(1, CLOSE_REPEAT_NUMBER+1)]
+ nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in xrange(1, CLOSE_REPEAT_NUMBER+1)]
nervlist += [((CLOSE_REPEAT_NUMBER+1)*CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
super().__init__(sm, nervlist)
self.callbacks=[]
# FIXME: can we send "202 processing: Trying to close the door" here? Are the callbacks multi-use?
self.tries = 0
assert self.pins().door_closed, "Door is open while we should close it, this must not happen"
- self.actor().act(Actor.CMD_CLOSE)
+ self.actor().act(Actor.CMD_LOCK)
def notify(self, did_it_work):
s = "200 okay: door closed" if did_it_work else ("500 internal server error: Couldn't close door with %d tries à %f seconds" % (CLOSE_REPEAT_NUMBER,CLOSE_REPEAT_TIMEOUT))
for cb in self.callbacks:
return StateAboutToOpen(self.state_machine)
if pins.door_locked:
return SpaceZu(self.state_machine)
- def handle_open_event(self,callback):
+ def handle_cmd_unlock_event(self,callback):
callback("409 conflict: The server is currently trying to close the door. Try again later.")
def could_not_close(self):
logger.critical("Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
def handle_wakeup_event(self):
over = time.time() - self.time_entered
if over >= LEAVE_TIMEOUT:
- return StateClosing(self.state_machine)
+ return StateLocking(self.state_machine)
class StateLeaving(State):
def handle_pins_event(self):
if self.pins().door_closed:
- return StateClosing(self.state_machine)
+ return StateLocking(self.state_machine)
if self.pins().door_locked:
return StateZu(self.state_machine)
def handle_wakeup_event(self):