AUF_BELLBUZZ_REPEAT_TIME = 2
# Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it
+# ALso the time we wait after the door was opend, till we assume something went wrong and start nerving
LEAVE_TIMEOUT = 30
# play_sound constants
if pin is None:
return None
if thepins.door_locked:
- return StateZu
+ return StateZu(self.state_machine)
else:
- return StateAuf
+ return StateAuf(self.state_machine)
class StateZu(State):
def handle_pins_event(self):
return StateAboutToOpen(self.state_machine)
def handle_cmd_unlock_event(self,callback):
# intentionally not calling super() implementation
- return StateUnlocking(callback,self.state_machine)
+ return StateUnlocking(self.state_machine, callback)
class StateUnlocking(State):
- def __init__(self,callback,sm):
+ def __init__(self,sm,callback=None):
# construct a nervlist
nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in xrange(OPEN_REPEAT_NUMBER)]
nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
super().__init__(sm,nervlist)
self.callbacks=[callback]
- # FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
+ # TODO: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
self.actor().act(Actor.CMD_UNLOCK)
def notify(self, did_it_work):
s = "200 okay: door open" if did_it_work else ("500 internal server error: Couldn't open door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT))
for cb in self.callbacks:
- if cb is not None: # FIXME why this check? shouldn't be needed
+ if cb is not None:
cb(s)
def handle_pins_event(self):
super().handle_pins_event()
return StateAboutToOpen(self.state_machine)
def handle_cmd_unlock_event(self,callback):
# intentionally not calling super() implementation
- # FIXME: 202 notification also here if possible
+ # TODO: 202 notification also here if possible
self.callbacks.append(callback)
def could_not_open(self):
logger.critical("Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
def handle_cmd_unlock_event(self, callback):
# intentionally not calling super() implementation
callback("299 redundant: Space seems to be already open. Still processing your request tough.")
- logger.warning("Received OPEN command in StateAboutToOpen. This should not be necessary.")
+ logger.info("Received OPEN command in StateAboutToOpen. This should not be necessary.")
self.actor().act(Actor.CMD_UNLOCK)
class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant):
super().handle_pins_event()
pins = self.pins()
if pins.bell_ringing:
+ # TODO: use old_pins instead of a timer
now = time.time()
if self.last_buzzed is None or now-self.last_buzzed < AUF_BELLBUZZ_REPEAT_TIME:
logger.info("buzzing because of bell ringing in state auf")
logger.info("space switch off - starting leaving procedure")
return StateAboutToLeave(self.state_machine)
if pins.door_locked:
- logger.error("door manually locked, but space switch on - going to StateZu")
+ logger.info("door manually locked, but space switch on - going to StateZu")
play_sound("manual_lock")
return StateZu(self.state_machine)
class StateLocking(State):
- # FIXME: Why does this even have callbacks?
# TODO: share code with StateUnlocking
def __init__(self,sm):
# construct a nervlist
- nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(1, CLOSE_REPEAT_NUMBER+1)]
- nervlist += [((CLOSE_REPEAT_NUMBER+1)*CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
+ nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)]
+ nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
super().__init__(sm, nervlist)
- self.callbacks=[]
- # FIXME: can we send "202 processing: Trying to close the door" here? Are the callbacks multi-use?
- self.tries = 0
- assert self.pins().door_closed, "Door is open while we should close it, this must not happen"
- self.actor().act(Actor.CMD_LOCK)
- def notify(self, did_it_work):
- s = "200 okay: door closed" if did_it_work else ("500 internal server error: Couldn't close door with %d tries à %f seconds" % (CLOSE_REPEAT_NUMBER,CLOSE_REPEAT_TIMEOUT))
- for cb in self.callbacks:
- if cb is not None:
- cb(s)
+ if not pins.door_closed: # this should always be true, but just to be sure...
+ self.actor().act(Actor.CMD_LOCK)
def handle_pins_event(self):
pins = self.pins()
if not pins.door_closed:
# TODO play a sound? This shouldn't happen, door was opened while we are locking
- self.notify(True)
+ logger.warning("door manually opened during locking")
return StateAboutToOpen(self.state_machine)
if pins.door_locked:
return SpaceZu(self.state_machine)
def handle_cmd_unlock_event(self,callback):
- callback("409 conflict: The server is currently trying to close the door. Try again later.")
+ callback("409 conflict: The server is currently trying to lock the door. Try again later.")
def could_not_close(self):
logger.critical("Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER)
- self.notify(False)
return StateAboutToOpen(self.state_machine)
class StateAboutToLeave(State):
self.pins = arg
# handle stuff
newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
- self.old_pins = self.pins # FIXME not used?
+ self.old_pins = self.pins
while newstate is not None:
logger.info("StateMachine: new state = %s" % newstate.__class__.__name__)
self.current_state = newstate