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Make nervlists relative
author
Ralf Jung
<post@ralfj.de>
Mon, 14 Oct 2013 17:22:22 +0000
(19:22 +0200)
committer
Ralf Jung
<post@ralfj.de>
Mon, 14 Oct 2013 17:22:22 +0000
(19:22 +0200)
statemachine.odg
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statemachine.py
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diff --git
a/statemachine.odg
b/statemachine.odg
index 64b3cebbac907a6b1941c82b35deab817b6c0882..883e18348f8e3399d346b2f5c278b9c666b1d12a 100644
(file)
Binary files a/statemachine.odg and b/statemachine.odg differ
diff --git
a/statemachine.py
b/statemachine.py
index 6a3e88961c2749d567ff7b406896f6d9fffc42da..f2cac47d8df7d2462aaf8222b48816d4bd0a35e0 100644
(file)
--- a/
statemachine.py
+++ b/
statemachine.py
@@
-44,13
+44,17
@@
class Nerver():
# If f returns something, that's also returned by nerv.
def __init__(self, nervlist):
self.nervlist = list(nervlist)
# If f returns something, that's also returned by nerv.
def __init__(self, nervlist):
self.nervlist = list(nervlist)
+ self.last_event_time = time.time()
- def nerv(self
, total_time
):
+ def nerv(self):
if len(self.nervlist):
(time, f) = self.nervlist[0]
if len(self.nervlist):
(time, f) = self.nervlist[0]
+ now = time.time()
+ time_gone = now-self.last_event_time
# check if the first element is to be triggered
# check if the first element is to be triggered
- if time
>= total_
time:
+ if time
_gone >=
time:
self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
self.nervlist = self.nervlist[1:] # "pop" the first element, but do not modify original list
+ self.last_event_time = now
return f()
return f()
@@
-65,7
+69,6
@@
class StateMachine():
class State():
def __init__(self, state_machine, nervlist = None):
self.state_machine = state_machine
class State():
def __init__(self, state_machine, nervlist = None):
self.state_machine = state_machine
- self.time_entered = time.time()
self._nerver = None if nervlist is None else Nerver(nervlist)
def handle_pins_event(self):
pass # one needn't implement this
self._nerver = None if nervlist is None else Nerver(nervlist)
def handle_pins_event(self):
pass # one needn't implement this
@@
-77,7
+80,7
@@
class StateMachine():
arg("412 Precondition Failed: The current state (%s) cannot handle the OPEN event" % self.__class__.__name__)
def handle_wakeup_event(self):
if self._nerver is not None:
arg("412 Precondition Failed: The current state (%s) cannot handle the OPEN event" % self.__class__.__name__)
def handle_wakeup_event(self):
if self._nerver is not None:
- return self._nerver.nerv(
time.time() - self.time_entered
)
+ return self._nerver.nerv()
def pins(self):
return self.state_machine.pins
def actor(self):
def pins(self):
return self.state_machine.pins
def actor(self):
@@
-119,8
+122,8
@@
class StateMachine():
class StateUnlocking(State):
def __init__(self,callback,sm):
# construct a nervlist
class StateUnlocking(State):
def __init__(self,callback,sm):
# construct a nervlist
- nervlist = [(
t*OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in xrange(1, OPEN_REPEAT_NUMBER+1
)]
- nervlist += [(
(OPEN_REPEAT_NUMBER+1)*
OPEN_REPEAT_TIMEOUT, self.could_not_open)]
+ nervlist = [(
OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in xrange(OPEN_REPEAT_NUMBER
)]
+ nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)]
super().__init__(sm,nervlist)
self.callbacks=[callback]
# FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
super().__init__(sm,nervlist)
self.callbacks=[callback]
# FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
@@
-183,14
+186,13
@@
class StateMachine():
logger.error("door manually locked, but space switch on - going to StateZu")
play_sound("manual_lock")
return StateZu(self.state_machine)
logger.error("door manually locked, but space switch on - going to StateZu")
play_sound("manual_lock")
return StateZu(self.state_machine)
- # handle_wakeup_event intentionally not overwritten
class StateLocking(State):
# FIXME: Why does this even have callbacks?
# TODO: share code with StateUnlocking
def __init__(self,sm):
# construct a nervlist
class StateLocking(State):
# FIXME: Why does this even have callbacks?
# TODO: share code with StateUnlocking
def __init__(self,sm):
# construct a nervlist
- nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in
x
range(1, CLOSE_REPEAT_NUMBER+1)]
+ nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(1, CLOSE_REPEAT_NUMBER+1)]
nervlist += [((CLOSE_REPEAT_NUMBER+1)*CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
super().__init__(sm, nervlist)
self.callbacks=[]
nervlist += [((CLOSE_REPEAT_NUMBER+1)*CLOSE_REPEAT_TIMEOUT, self.could_not_close)]
super().__init__(sm, nervlist)
self.callbacks=[]
@@
-219,26
+221,24
@@
class StateMachine():
return StateAboutToOpen(self.state_machine)
class StateAboutToLeave(State):
return StateAboutToOpen(self.state_machine)
class StateAboutToLeave(State):
+ def __init__(self, sm):
+ nervlist = [(LEAVE_TIMEOUT, lambda: StateLocking(self.state_machine))]
+ super().__init__(sm, nervlist)
def handle_pins_event(self):
if not self.pins().door_closed:
return StateLeaving(self.state_machine)
if self.pins().door_locked:
return StateZu(self.state_machine)
def handle_pins_event(self):
if not self.pins().door_closed:
return StateLeaving(self.state_machine)
if self.pins().door_locked:
return StateZu(self.state_machine)
- def handle_wakeup_event(self):
- over = time.time() - self.time_entered
- if over >= LEAVE_TIMEOUT:
- return StateLocking(self.state_machine)
class StateLeaving(State):
class StateLeaving(State):
+ def __init__(self, sm):
+ nervlist = [(LEAVE_TIMEOUT, lambda: StateAboutToOpen(self.state_machine))]
+ super().__init__(sm, nervlist)
def handle_pins_event(self):
if self.pins().door_closed:
return StateLocking(self.state_machine)
if self.pins().door_locked:
return StateZu(self.state_machine)
def handle_pins_event(self):
if self.pins().door_closed:
return StateLocking(self.state_machine)
if self.pins().door_locked:
return StateZu(self.state_machine)
- def handle_wakeup_event(self):
- over = time.time() - self.time_entered
- if over >= LEAVE_TIMEOUT:
- return StateAboutToOpen(self.state_machine)
def __init__(self, actor):
self.actor = actor
def __init__(self, actor):
self.actor = actor