statemachine weitergecodet
authorConstantin Berhard <constantin@exxxtremesys.lu>
Thu, 10 Oct 2013 12:55:13 +0000 (14:55 +0200)
committerConstantin Berhard <constantin@exxxtremesys.lu>
Thu, 10 Oct 2013 12:55:13 +0000 (14:55 +0200)
StateAboutToOpen, StateOpening und StateAuf fertig
StateMachine hat jetzt old_pins

statemachine.py

index 82665e3feffc55560f95d19c2dff8c7207a0cb7b..fe926823d140c9e152ccc7dd424c95ed3fcc4c12 100644 (file)
@@ -23,6 +23,10 @@ ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (10, lambda:play_s
        (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:Logger.error("Space open but switch not flipped for 30 seconds")),\
        (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (56, lambda:play_sound("flipswitch")), (60, lambda:Logger.critical("Space open but switch not flipped for 60 seconds"))]
 
        (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:Logger.error("Space open but switch not flipped for 30 seconds")),\
        (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (56, lambda:play_sound("flipswitch")), (60, lambda:Logger.critical("Space open but switch not flipped for 60 seconds"))]
 
+# StateAuf constants
+#  time that must pass between two bell_ringing events to buzz the door again (seconds)
+AUF_BELLBUZZ_REPEAT_TIME = 2
+
 # play_sound constants
 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
 SOUNDS_PLAYER = "/usr/bin/mplayer"
 # play_sound constants
 SOUNDS_DIRECTORY = "/opt/tuer/sounds/"
 SOUNDS_PLAYER = "/usr/bin/mplayer"
@@ -41,6 +45,7 @@ class StateMachine():
                        self.state_machine = state_machine
                        self.time_entered = time.time()
                        self.theDict = None
                        self.state_machine = state_machine
                        self.time_entered = time.time()
                        self.theDict = None
+                       self.last_wakeup = self.time_entered
                def handle_pins_event(self):
                        pass # one needn't implement this
                def handle_buzz_event(self,arg): # this shouldn't be overwritten
                def handle_pins_event(self):
                        pass # one needn't implement this
                def handle_buzz_event(self,arg): # this shouldn't be overwritten
@@ -50,12 +55,12 @@ class StateMachine():
                        if arg is not None:
                                arg("412 Precondition Failed: The current state (%s) cannot handle the OPEN event" % self.__class__.__name__)
                def handle_wakeup_event(self):
                        if arg is not None:
                                arg("412 Precondition Failed: The current state (%s) cannot handle the OPEN event" % self.__class__.__name__)
                def handle_wakeup_event(self):
-                       pass # one needn't implement this
+                       self.last_wakeup = time.time()
                def pins(self):
                        return self.state_machine.pins
                def actor(self):
                        return self.state_machine.actor
                def pins(self):
                        return self.state_machine.pins
                def actor(self):
                        return self.state_machine.actor
-               def handle_event(self,ev,arg):
+               def handle_event(self,ev,arg): # don't override
                        if arg is CMD_PINS:
                                self.handle_pins_event()
                        elif arg is CMD_BUZZ:
                        if arg is CMD_PINS:
                                self.handle_pins_event()
                        elif arg is CMD_BUZZ:
@@ -94,6 +99,7 @@ class StateMachine():
                def __init__(self,callback,sm):
                        State.__init__(self,sm)
                        self.callbacks=[callback]
                def __init__(self,callback,sm):
                        State.__init__(self,sm)
                        self.callbacks=[callback]
+                       # FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use?
                        self.tries = 0
                        self.actor().act(Actor.CMD_OPEN)
                def notify(self, did_it_work):
                        self.tries = 0
                        self.actor().act(Actor.CMD_OPEN)
                def notify(self, did_it_work):
@@ -107,6 +113,7 @@ class StateMachine():
                                self.notify(True)
                                return StateAboutToOpen(self.state_machine)
                def handle_open_event(self,callback):
                                self.notify(True)
                                return StateAboutToOpen(self.state_machine)
                def handle_open_event(self,callback):
+                       # FIXME: 202 notification also here if possible
                        self.callbacks.append(callback)
                def handle_wakeup_event(self):
                        over = time.time() - self.time_entered
                        self.callbacks.append(callback)
                def handle_wakeup_event(self):
                        over = time.time() - self.time_entered
@@ -116,28 +123,56 @@ class StateMachine():
                                        self.actor().act(Actor.CMD_OPEN)
                                        self.tries += 1
                                else:
                                        self.actor().act(Actor.CMD_OPEN)
                                        self.tries += 1
                                else:
-                                       #TODO: LOG ERROR und EMAIL an Admins
+                                       logger.critical("Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER)
                                        self.notify(False)
                                        return StateZu(self.state_machine)
        
                                        self.notify(False)
                                        return StateZu(self.state_machine)
        
-       class StateAboutToOpen(State):
+       class AbstractStateWhereOpeningIsRedundant(State):
+               def __init__ (self,sm):
+                       State.__init__(sm):
+               def handle_open_event(self, callback):
+                       callback("299 redundant: Space seems to be already open. Still processing your request tough.")
+                       logger.warning("Received OPEN command in StateAboutToOpen. This should not be necessary.")
+                       self.actor().act(Actor.CMD_OPEN)
+       
+       class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant):
                def __init__(self, sm):
                def __init__(self, sm):
-                       State.__init__(sm)
+                       AbstractStateWhereOpeningIsRedundant.__init__(sm)
                def handle_pins_event(self):
                        pins = self.pins()
                        if pins.door_locked:
                                return StateZu(self.state_machine)
                        elif pins.space_active:
                                return StateAuf(self.state_machine)
                def handle_pins_event(self):
                        pins = self.pins()
                        if pins.door_locked:
                                return StateZu(self.state_machine)
                        elif pins.space_active:
                                return StateAuf(self.state_machine)
-                       else:
-                               over = time.time() - self.time_entered
-                               # TODO: Nerv
-                               logger.debug("AboutToOpen since %f seconds. TODO: nerv the user" % over)
-               # TODO Conny
+               def handle_wakeup_event(self):
+                       now = time.time()
+                       lasttime = self.last_wakeup - self.time_entered
+                       thistime = now - self.time_entered
+                       for (t,f) in filter(lambda (t,f): t<=thistime and t>lasttime, ABOUTOPEN_NERVLIST):
+                               ret = f();
+                               if ret is not None:
+                                       return ret
        
        
-       class StateAuf(State):
-               #TODO Conny
-               pass
+       class StateAuf(AbstractStateWhereOpeningIsRedundant):
+               def __init__(self,sm):
+                       AbstractStateWhereOpeningIsRedundant.__init__(sm)
+                       self.last_buzzed = None
+               def handle_pins_event(self):
+                       pins = self.pins()
+                       if pins.bell_ringing:
+                               now = time.time()
+                               if self.last_buzzed is None or now-self.last_buzzed < AUF_BELLBUZZ_REPEAT_TIME:
+                                       logger.info("buzzing because of bell ringing in state auf")
+                                       self.actor().act(Actor.CMD_BUZZ)
+                                       self.last_buzzed = now
+                       if not pins.space_active:
+                               logger.info("space switch off - starting leaving procedure")
+                               return StateAboutToLeave(self.state_machine)
+                       if pins.door_locked:
+                               logger.error("door manually locked, but space switch on - going to StateZu")
+                               play_sound("manual_lock")
+                               return StateZu(self.state_machine)
+               # handle_wakeup_event intentionally not overwritten
        
        class StateClosing(State):
                #TODO Ralf/Conny
        
        class StateClosing(State):
                #TODO Ralf/Conny
@@ -154,8 +189,9 @@ class StateMachine():
        def __init__(self, actor):
                self.actor = actor
                self.callback = ThreadFunction(self._callback)
        def __init__(self, actor):
                self.actor = actor
                self.callback = ThreadFunction(self._callback)
-               self.current_state = None
+               self.current_state = StateStart(self)
                self.pins = None
                self.pins = None
+               self.old_pins = None
        
        def stop (self):
                self.callback.stop()
        
        def stop (self):
                self.callback.stop()
@@ -163,6 +199,7 @@ class StateMachine():
        def _callback(self, cmd, arg=None):
                # update pins
                if cmd == StateMachine.CMD_PINS:
        def _callback(self, cmd, arg=None):
                # update pins
                if cmd == StateMachine.CMD_PINS:
+                       self.old_pins = self.pins
                        self.pins = arg
                # handle stuff
                newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state
                        self.pins = arg
                # handle stuff
                newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state