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5 // Rust-101, Part 00: Algebraic datatypes, expressions
6 // ===================================================
8 // As a starter, we want to write a function that computes the minimum of a list.
9 // First, we need to write down the signature of the function: The types of its arguments and
10 // of the return value. In the case of our minimum function,
11 // we may be inclined to say that it returns a number. But then we would be in trouble: What's
12 // the minimum of an empty list? The type of the function says we have to return *something*.
13 // We could just choose 0, but that would be kind of arbitrary. What we need
14 // is a type that is "a number, or nothing". Such a type (of multiple exclusive options)
15 // is called an "algebraic datatype", and Rust lets us define such types with the keyword `enum`.
16 // Coming from C(++), you can think of such a type as a `union`, together with a field that
17 // stores the variant of the union that's currently used.
19 enum NumberOrNothing {
24 // Notice that `i32` is the type of (signed, 32-bit) integers. To write down the type of
25 // the minimum function, we need just one more ingredient: `Vec<i32>` is the type of
26 // (growable) arrays of numbers, and we will use that as our list type.
27 // Observe how in Rust, the function type comes *after* the arguments.
29 fn vec_min_try1(vec: Vec<i32>) -> NumberOrNothing {
30 // First, we need some variable to store the minimum as computed so far.
31 // Since we start out with nothing computed, this will again be a
32 // "number or nothing". Notice that we do not have to write a type
33 // next to `min`, Rust can figure that out automatically (a bit like
34 // `auto` in C++11). Also notice the `mut`: In Rust, variables are
35 // immutable per default, and you need to tell Rust if you want
36 // to change a variable later.
37 let mut min = NumberOrNothing::Nothing;
39 // Now we want to *iterate* over the list. Rust has some nice syntax for
42 // So `el` is al element of the list. We need to update `min` accordingly, but how do we get the current
43 // number in there? This is what pattern matching can do:
45 NumberOrNothing::Nothing => {
46 // `min` is currently nothing, so let's just make it the number `el`.
47 min = NumberOrNothing::Number(el);
49 NumberOrNothing::Number(n) => {
50 // `min` is currently the number `n`, so let's compute the new minimum and store it.
51 let new_min = std::cmp::min(n, el);
52 min = NumberOrNothing::Number(new_min);
56 // Finally, we return the result of the computation.
60 // Phew. We wrote our first Rust function! But all this `NumberOrNothing::` is getting kind of
61 // ugly. Can't we do that nicer? Indeed, we can: The following line tells Rust to take
62 // the constructors of `NumberOrNothing` into the local namespace:
63 use self::NumberOrNothing::{Number,Nothing};
64 // Try moving that above the function, and removing all the occurrences `NumberOrNothing::`.
65 // Things should still compile, now being much less verbose!
67 // However, the code is still not "idiomatic Rust code". To understand why, it is important to
68 // understand that Rust is an "expression-based" language. This means that most of the
69 // terms you write down are not just *statements* (executing code), but *expressions*
70 // (returning a value). This applies even to the body of entire functions!
72 // For example, consider `sqr`. Between the curly braces, we are giving the *expression*
73 // that computes the return value. So we can just write `i * i`, the expression that
74 // returns the square if `i`, and make that our return value! Note that this is
75 // very close to how mathematicians write down functions (but with more types).
76 fn sqr(i: i32) -> i32 { i * i }
78 // Conditionals are also just expressions. You can compare this to the ternary `? :` operator
79 // from languages like C.
80 fn abs(i: i32) -> i32 { if i >= 0 { i } else { -i } }
82 // And the same applies to case distinction with `match`: Every `arm` of the match
83 // gives the expression that is returned in the respective case.
84 fn number_or_default(n: NumberOrNothing, default: i32) -> i32 {
91 // With this fresh knowledge, let us now refactor `vec_min`.
92 fn vec_min(v: Vec<i32>) -> NumberOrNothing {
93 let mut min = Nothing;
95 // First of all, notice that all we do here is compute a new value for `min`, and that we
96 // will always end up calling the `Number` constructor. In Rust, the structure of the code
97 // can express this uniformity as follows:
98 min = Number(match min {
100 Number(n) => std::cmp::min(n, e)
103 // The `return` keyword exists in Rust, but it is rarely used. Instead, we typically
104 // make use of the fact that the entire function body is an expression, so we can just
105 // write down the desired return value.
109 // Now that's already much shorter! Make sure you can go over the code above and actually understand
110 // every step of what's going on.
112 // To call this function, we now just need a list! Of course, ultimately we want to ask the user for
113 // a list of numbers, but for now, let's just hard-code something:
115 fn read_vec() -> Vec<i32> {
116 // `vec!` is a *macro* (as you can tell from the `!`) that constructs a constant `Vec` with the given
121 // Finally, let's call our functions and run the code!
122 // But, wait, we would like to actually see something. Of course Rust can print numbers,
123 // but after calling `vec_min`, we have a `NumberOrNothing`. So let's write a small helper
124 // function that can prints such values.
126 fn print_number_or_nothing(n: NumberOrNothing) {
128 Nothing => println!("The number is: <nothing>"),
129 Number(n) => println!("The number is: {}", n),
133 // So putting it all together - if you type `cargo run`, it will
134 // run the following code:
137 let vec = read_vec();
138 let min = vec_min(vec);
139 print_number_or_nothing(min);
142 // Yay, it said "1"! That's actually the right answer. Okay, we could have
143 // computed that ourselves, but that's besides the point. More importantly:
144 // You completed the first part of the course.
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