1 // Rust-101, Part 06: Copy
2 // =======================
6 // With `BigInt` being about numbers, we should be able to write a version of `vec_min`
7 // that computes the minimum of a list of `BigInt`. We start by writing `min` for
8 // `BigInt`. Now our assumption of having no trailing zeros comes in handy!
10 fn min(self, other: Self) -> Self {
11 // Just to be sure, we first check that both operands actually satisfy our invariant.
12 // `debug_assert!` is a macro that checks that its argument (must be of type `bool`)
13 // is `true`, and panics otherwise. It gets removed in release builds, which you do with
14 // `cargo build --release`.
15 debug_assert!(self.test_invariant() && other.test_invariant());
16 // If the lengths of the two numbers differ, we already know which is larger.
17 if self.data.len() < other.data.len() {
19 } else if self.data.len() > other.data.len() {
22 // **Exercise 05.1**: Fill in this code.
23 panic!("Not yet implemented.");
28 // Now we can write `vec_min`. In order to make it type-check, we have to write it as follows.
29 fn vec_min(v: &Vec<BigInt>) -> Option<BigInt> {
30 let mut min: Option<BigInt> = None;
32 min = Some(match min {
34 Some(n) => e.clone().min(n)
39 // Now, what's happening here? Why do we have to write `clone()`, and why did we not
40 // have to write that in our previous version?
42 // The answer is already hidden in the type of `vec_min`: `v` is just borrowed, but
43 // the Option<BigInt> that it returns is *owned*. We can't just return one of the elements of `v`,
44 // as that would mean that it is no longer in the vector! In our code, this comes up when we update
45 // the intermediate variable `min`, which also has type `Option<BigInt>`. If you replace `e.clone()`
46 // in the `None` arm with `*e`, Rust will complain "Cannot move out of borrowed content". That's because
47 // `e` is a `&BigInt`. Assigning `min = Some(*e)` works just like a function call: Ownership of the
48 // underlying data is transferred from where `e` borrows from to `min`. But that's not allowed, since
49 // we just borrowed `e`, so we cannot empty it! We can, however, call `clone()` on it. Then we own
50 // the copy that was created, and hence we can store it in `min`.<br/>
51 // Of course, making such a full copy is expensive, so we'd like to avoid it. We'll some to that soon.
54 // But before we go there, I should answer the second question I brought up above: Why did our old `vec_min` work?
55 // We stored the minimal `i32` locally without cloning, and Rust did not complain. That's because there isn't
56 // really much of an "ownership" when it comes to types like `i32` or `bool`: If you move the value from one
57 // place to another, then both instance are "complete". We also say the value has been *duplicated*. This is in
58 // stark contrast to types like `Vec<i32>`, where moving the value results in both the old and the new vector to
59 // point to the same underlying buffer. We don't have two vectors, there's no duplication.
61 // Rust calls types that can be freely duplicated `Copy` types. `Copy` is another trait, and it
62 // is implemented for types like `i32` and `bool`. Remember how we defined the trait `Minimum` by writing
63 // `trait Minimum : Copy { ...`? This tells Rust that every type that implements `Minimum` must also
64 // implement `Copy`, and that's why the compiler accepted our generic `vec_min` in part 02.
65 // `Copy` is the first *marker trait* that we encounter: It does not provide any methods, but
66 // makes a promise about the behavior of the type - in this case, being duplicable.
68 // If you try to implement `Copy` for `BigInt`, you will notice that Rust
69 // does not let you do that. A type can only be `Copy` if all its elements
70 // are `Copy`, and that's not the case for `BigInt`. However, we can make
71 // `SomethingOrNothing<T>` copy if `T` is `Copy`.
72 use part02::{SomethingOrNothing,Something,Nothing};
73 impl<T: Copy> Copy for SomethingOrNothing<T>{}
74 // Again, Rust can generate implementations of `Copy` automatically. If
75 // you add `#[derive(Copy,Clone)]` right before the definition of `SomethingOrNothing`,
76 // both `Copy` and `Clone` will automatically be implemented.
78 // ## An operational perspective
79 // Instead of looking at what happens "at the surface" (i.e., visible in Rust), one can also explain
80 // ownership passing and how `Copy` and `Clone` fit by looking at what happens on the machine.<br/>
81 // When Rust code is executed, passing a value (like `i32` or `Vec<i32>`) to a function will always
82 // result in a shallow copy being performed: Rust just copies the bytes representing that value, and
83 // considers itself done. That's just like the default copy constructor in C++. Rust, however, will
84 // consider this a destructive operation: After copying the bytes elsewhere, the original value must
85 // no longer be used. After all, the two could not share a pointer! If, however, you mark a type `Copy`,
86 // then Rust will *not* consider a move destructive, and just like in C++, the old and new value
87 // can happily coexist. Now, Rust does not allow to to overload the copy constructor. This means that
88 // passing a value around will always be a fast operation, no allocation or any other kind of heap access
89 // will happen. In the situations where you would write a copy constructor in C++ (and hence
90 // incur a hidden cost on every copy of this type), you'd have the type *not* implement `Copy`, but only
91 // `Clone`. This makes the cost explicit.
94 // To fix the performance problems of `vec_min`, we need ti avoid using `clone()`. We'd like
95 // the return value to not be owned (remember that this was the source of our need for cloning), but *borrowed*.
97 // This is demonstrated by the function `head` that borrows the first element of a vector if it is non-empty.
98 // The type of the function says that it will either return nothing, or it will return a borrowed `T`.
99 // We can then borrow the first element of `v` and use it to construct the return value.
100 fn head<T>(v: &Vec<T>) -> Option<&T> {
108 // Now, coming back to `head` - here, we are returning a pointer to the first element. But doesn't
109 // that mean that callers have to be careful? Imagine `head` would be a C++ function, and we would
110 // write the following code.
112 int foo(std::vector<int> v) {
113 int *first = head(v);
118 // This is very much like our very first motivating example for ownership, at the beginning of part 04.
119 // But this time, the bug is hidden behind the call to `head`. How does Rust solve this? If we translate
120 // the code above to Rust, it doesn't compile, so clearly we are good - but how and why?
121 // (Notice that have to explicitly assert using `unwrap` that `first` is not `None`, whereas the C++ code
122 // above would silently dereference a `NULL`-pointer. But that's another point.)
123 fn rust_foo(mut v: Vec<i32>) -> i32 {
124 let first: Option<&i32> = head(&v);
129 // To give the answer to this question, we have to talk about the *lifetime* of a borrow. The point is, saying that
130 // you borrowed your friend a `Vec<i32>`, or a book, is not good enough, unless you also agree on *how long*
131 // your friend can borrow. After all, you need to know when you can rely on owning your data (or book) again.
133 // Every borrow in Rust has an associated lifetime. The full type of `head` reads as follows:
134 // `fn<'a, T>(&'a Vec<T>) -> Option<&'a T>`. Here, `'a` is a *lifetime variable*, which represents how long the vector has
135 // been borrowed. The function type expresses that argument and return value have *the same lifetime*.
137 // When analyzing the code of `rust_foo`, Rust has to assign a lifetime to `first`. It will choose the scope
138 // where `first` is valid, which is the entire rest of the function. Because `head` ties the lifetime of its
139 // argument and return value together, this means that `&v` also has to borrow `v` for the entire duration of
140 // the function. So when we try to borrow `v` mutable for `push`, Rust complains that the two borrows (the one
141 // for `head`, and the one for `push`) overlap. Lucky us! Rust caught our mistake and made sure we don't crash the program.
143 // So, to sum this up: Lifetimes enable Rust to reason about *how long* a pointer has been borrowed. We can thus
144 // safely write functions like `head`, that return pointers into data they got as argument, and make sure they
145 // are used correctly, *while looking only at the function type*. At no point in our analysis of `rust_foo` did
146 // we have to look *into* `head`. That's, of course, crucial if we want to separate library code from application code.
147 // Most of the time, we don't have to explicitly add lifetimes to function types. This is thanks to *lifetimes elision*,
148 // where Rust will automatically insert lifetimes we did not specify, following some [simple, well-documented rules](http://doc.rust-lang.org/stable/book/lifetimes.html#lifetime-elision).
150 // [index](main.html) | [previous](part05.html) | [next](main.html)