add proper states and a sane API for players
authorRalf Jung <post@ralfj.de>
Thu, 17 Jul 2014 12:19:54 +0000 (14:19 +0200)
committerRalf Jung <post@ralfj.de>
Thu, 17 Jul 2014 12:19:54 +0000 (14:19 +0200)
play.sh
qt/multypo.cpp
qt/multypo.h
qt/player.cpp
qt/player.h

diff --git a/play.sh b/play.sh
index d9367efd93cea93a2596be5cd12c576290a28600..128a25d93bf509feb9e786467b3c21daee9e17e1 100755 (executable)
--- a/play.sh
+++ b/play.sh
@@ -2,6 +2,8 @@
 
 # you should probably download a txt dictionary of your favourite language and use that as a words.txt
 
 
 # you should probably download a txt dictionary of your favourite language and use that as a words.txt
 
+cd "$(readlink -e $(dirname "$0"))"
+
 WORDSTOPLAY=10
 WORDSFILE="$1"
 if [[ -z "$WORDSFILE" ]]; then
 WORDSTOPLAY=10
 WORDSFILE="$1"
 if [[ -z "$WORDSFILE" ]]; then
@@ -9,5 +11,9 @@ if [[ -z "$WORDSFILE" ]]; then
 fi
 
 export LC_ALL=C # dont do unicode stuff in egrep
 fi
 
 export LC_ALL=C # dont do unicode stuff in egrep
-sort -R "$WORDSFILE" | sed 's/\/.*//' | egrep '^[A-Za-z]{5,}$' | head -n $WORDSTOPLAY | tr [:upper:] [:lower:]  | qt/multypo
+while true; do
+  sort -R "$WORDSFILE" | sed 's/\/.*//' | egrep '^[A-Za-z]{5,}$' | head -n "$WORDSTOPLAY" | tr [:upper:] [:lower:]  | qt/multypo
+  echo "Press Ctrl-C to quit"
+  sleep 3
+done
 
 
index 5ccfed8fa23205bcc651ad9772a90863d4703fc6..d58d247728286c90c3225df9dd2f0e72d83536f6 100644 (file)
@@ -12,8 +12,8 @@
 
 MultypoWindow::MultypoWindow(QWidget *parent) :
        QWidget(parent),
 
 MultypoWindow::MultypoWindow(QWidget *parent) :
        QWidget(parent),
-       xiInited(false),
-       gameStarted(false)
+    state(Naming),
+       xiInited(false)
 {
        /* Prepare colors */
        setStyleSheet("background-color: black; color: green; font-size: 45pt");
 {
        /* Prepare colors */
        setStyleSheet("background-color: black; color: green; font-size: 45pt");
@@ -29,37 +29,48 @@ MultypoWindow::MultypoWindow(QWidget *parent) :
        setCursor(QCursor(Qt::BlankCursor));
 
        words.open(stdin,QIODevice::ReadOnly);
        setCursor(QCursor(Qt::BlankCursor));
 
        words.open(stdin,QIODevice::ReadOnly);
-
-       typingPlayers = 0;
 }
 
 MultypoWindow::~MultypoWindow()
 {
 }
 
 }
 
 MultypoWindow::~MultypoWindow()
 {
 }
 
-void MultypoWindow::resetPlayerText() {
-       for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
-               it.value()->resetText();
-       }
-}
-
 void MultypoWindow::nextWord() {
        QByteArray tmp = words.readLine().trimmed();
 void MultypoWindow::nextWord() {
        QByteArray tmp = words.readLine().trimmed();
-       QString word = QString::fromUtf8(tmp);
-       qDebug() << "New word" << word;
-       if (word.isEmpty()) { // game over
+       currentWord = QString::fromUtf8(tmp);
+       qDebug() << "New word" << currentWord;
+       if (currentWord.isEmpty()) { // game over
                mainLabel->setText("GAME OVER");
                for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
                mainLabel->setText("GAME OVER");
                for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
-                       QString tmp = QString ("Spieler %1 hat %2 Punkte.").arg(it.value()->getName()).arg(it.value()->score);
-                       it.value()->setWaiting(tmp);
+                       it.value()->showScore();
                }
                }
+               state = Scoring;
        } else {
        } else {
-               resetPlayerText();
-               mainLabel->setText(word);
-               typingPlayers = players.size();
+               for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+            it.value()->nextWord();
+        }
+               mainLabel->setText(currentWord);
+        state = Playing;
        }
 }
 
        }
 }
 
+bool MultypoWindow::allPlayersWaiting()
+{
+    for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+        if (it.value()->getState() != Player::Waiting) return false;
+    }
+    return true;
+}
+
+int MultypoWindow::typingPlayers()
+{
+    int n = 0;
+    for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
+        if (it.value()->getState() == Player::Typing) ++n;
+    }
+    return n;
+}
+
 void MultypoWindow::handleKeyPress(int device, QString string)
 {
        qDebug() << "Device" << device << "String" << string;
 void MultypoWindow::handleKeyPress(int device, QString string)
 {
        qDebug() << "Device" << device << "String" << string;
@@ -70,40 +81,31 @@ void MultypoWindow::handleKeyPress(int device, QString string)
        }
 
        if (!players.contains(device)) {
        }
 
        if (!players.contains(device)) {
-               if (gameStarted)
+               if (state > Naming)
                        return;
                players[device] = new Player(this);
        }
                        return;
                players[device] = new Player(this);
        }
-       bool newChar = players[device]->handleKey(string);
-
-       if (gameStarted) { // ingame
-               qDebug() << "current player line" << players[device]->getCurrentLine();
-               qDebug() << "current word" << mainLabel->text();
-               if (newChar && players[device]->getCurrentLine() == mainLabel->text()) {
-                       players[device]->score += typingPlayers;
-                       QString readyString = QString("READY: %1 points").arg(typingPlayers);
-                       players[device]->setWaiting(readyString);
-                       qDebug() << "typingPlayers " << typingPlayers;
-                       typingPlayers--;
-                       qDebug() << "typingPlayers " << typingPlayers;
-                       if (typingPlayers <= 0) {
+       Player *player = players[device];
+       player->handleKey(string);
+    
+    if (state == Naming) {
+        // someone's still naming (or nobody's there yet)
+        qDebug() << "checking for game started";
+        if (!players.empty() && allPlayersWaiting()) {
+            nextWord();
+        }
+    }
+    else if (state == Playing) { // all players are waiting or typing
+               qDebug() << "current player line" << player->getCurrentWord();
+               qDebug() << "current word" << currentWord;
+               if (player->getState() == Player::Typing && player->getCurrentWord() == currentWord) {
+            int points = typingPlayers()+1;
+            player->wordComplete(points);
+                       QString readyString = QString("READY: %1 points").arg(points);
+                       if (allPlayersWaiting()) {
                                nextWord();
                        }
                }
                                nextWord();
                        }
                }
-       } else { // name entering phase
-               qDebug() << "checking for game started";
-               bool allHaveNames = true;
-               for (QMap<int, Player*>::Iterator it = players.begin(); it != players.end(); ++it) {
-                       if (! it.value()->hasName()) {
-                               allHaveNames = false;
-                               break;
-                       }
-               }
-               qDebug() << "Players empty?" << players.empty() << "All have names?" << allHaveNames;
-               if (!players.empty() && allHaveNames) {
-                       gameStarted = true;
-                       nextWord();
-               }
        }
 }
 
        }
 }
 
index 1a088bd30692295858291e2e3d748c8e134f4fb5..3117c9f1b0fa5b08de4e42e6e8988322a91ba6a3 100644 (file)
@@ -12,6 +12,12 @@ class MultypoWindow : public QWidget
        Q_OBJECT
        
 public:
        Q_OBJECT
        
 public:
+    enum State {
+        Naming,
+        Playing,
+        Scoring
+    };
+    
        explicit MultypoWindow(QWidget *parent = 0);
        ~MultypoWindow();
 
        explicit MultypoWindow(QWidget *parent = 0);
        ~MultypoWindow();
 
@@ -20,16 +26,17 @@ public:
 private:
        void handleKeyPress(int device, QString string);
        void nextWord();
 private:
        void handleKeyPress(int device, QString string);
        void nextWord();
-       void resetPlayerText();
+    bool allPlayersWaiting();
+    int typingPlayers();
 
 
-private:
+    State state; // naming iff (no players or any player is naming)
+    QString currentWord; // defined iff state == Playing
+    QMap<int, Player*> players;
+    
        bool xiInited;
        int xiOpcode;
        bool xiInited;
        int xiOpcode;
-       bool gameStarted;
        QLabel *mainLabel;
        QFile words;
        QLabel *mainLabel;
        QFile words;
-       QMap<int, Player*> players;
-       int typingPlayers; // how many are not ready yet
 };
 
 #endif // MULTIKBD_H
 };
 
 #endif // MULTIKBD_H
index 69e7651432a114a5b6309c11d399e525cfbc715f..485382300e993e7913e1b3508d2ca5f6295f9b31 100644 (file)
@@ -3,57 +3,58 @@
 #include <QLayout>
 #include <QDebug>
 
 #include <QLayout>
 #include <QDebug>
 
-static QString colorToString(QColor col)
-{
-       return QString("#%1%2%3").arg(col.red(), 2, 16, QChar('0'))
-                       .arg(col.green(), 2, 16, QChar('0'))
-                       .arg(col.blue(), 2, 16, QChar('0'));
-}
-
-Player::Player(QWidget* parent) : score(0) {
+Player::Player(QWidget* parent) : score(0), state(Naming) {
        theLabel = new QLabel (parent);
        parent->layout()->addWidget(theLabel);
        theLabel = new QLabel (parent);
        parent->layout()->addWidget(theLabel);
-       modifyable = true;
        qDebug() << "Player created";
 }
 
        qDebug() << "Player created";
 }
 
-bool Player::hasName() {
-       return !name.isEmpty();
-}
-
-QString Player::getName() {
-       return name;
-}
-
-QString Player::getCurrentLine() {
-       return currentLine;
+void Player::handleKey(QString str)
+{
+    // edit "current line"
+    if (str.length() == 1) {
+        currentWord += str;
+    }
+    else if (str == "BackSpace") {
+        currentWord.chop(1);
+    }
+    // see if this does anything useful
+    switch (state) {
+        case Naming:
+            theLabel->setText(currentWord);
+            if (str == "Return") {
+                name = currentWord;
+                state = Waiting;
+                theLabel->setText("<READY>");
+            }
+            break;
+        case Waiting:
+            break;
+        case Typing:
+            theLabel->setText(currentWord);
+            break;
+    }
+}
+
+void Player::wordComplete(int points)
+{
+    score += points;
+    state = Waiting;
+    theLabel->setText("<COMPLETE>");
 }
 
 }
 
-void Player::setWaiting(QString labeltext) {
-       theLabel->setText(labeltext);
-       modifyable = false;
+QString Player::getCurrentWord() {
+    Q_ASSERT(state == Typing);
+       return currentWord;
 }
 
 }
 
-void Player::resetText() {
-       currentLine.clear();
-       theLabel->setText(currentLine);
-       modifyable = true;
+void Player::nextWord() {
+       currentWord = "";
+    theLabel->setText(currentWord);
+       state = Typing;
 }
 
 }
 
-bool Player::handleKey(QString str) {
-       if (!modifyable)
-               return false;
-       bool newChar = false;
-       if (str.length() == 1) {
-               currentLine += str;
-               newChar = true;
-       } else if (!hasName() && str == "Return") {
-               // set name
-               name = currentLine;
-               currentLine = "";
-       } else if (str == "BackSpace") {
-               currentLine.chop(1);
-       }
-       theLabel->setText(currentLine);
-       return newChar;
+void Player::showScore() {
+    Q_ASSERT(state == Waiting);
+    theLabel->setText(QString ("Spieler %1 hat %2 Punkte.").arg(name).arg(score));
 }
 }
index 0facdd5478ded4f3f0de4bbcecc46afa5a1d051a..3817866e14641d36b790ad35d1fc14a473fdd095 100644 (file)
@@ -6,21 +6,32 @@
 
 class Player
 {
 
 class Player
 {
-private:
-       QString name;
-       QString currentLine;
-       QLabel* theLabel;
-       bool modifyable;
 public:
 public:
+    enum State {
+        Naming,
+        Waiting,
+        Typing
+    };
+    
        Player(QWidget* parent);
        Player(QWidget* parent);
-       bool handleKey(QString); /* returns whether a char was added */
-       void resetText();
-       bool hasName();
-       QString getName();
-       QString getCurrentLine();
-       void setWaiting(QString labeltext);
+    
+       void handleKey(QString);
+    State getState() { return state; }
+
+       void nextWord();
+    QString getCurrentWord();
+       void wordComplete(int points);
+    void showScore();
 
 
-       int score;
+private:
+    int score;
+    QString name;
+    QString currentWord;
+    QLabel* theLabel;
+    
+    State state;
+    
+    void updateLabel();
 };
 
 #endif // PLAYER_H
 };
 
 #endif // PLAYER_H