From: Ralf Jung Date: Tue, 24 Jul 2018 14:43:16 +0000 (+0200) Subject: forum link X-Git-Url: https://git.ralfj.de/web.git/commitdiff_plain/59f653792d46a5d7ef5db801bd05aa7120cbfda0?ds=inline forum link --- diff --git a/personal/_posts/2018-07-24-pointers-and-bytes.md b/personal/_posts/2018-07-24-pointers-and-bytes.md index defc2ec..a51fb48 100644 --- a/personal/_posts/2018-07-24-pointers-and-bytes.md +++ b/personal/_posts/2018-07-24-pointers-and-bytes.md @@ -1,6 +1,7 @@ --- title: "Pointers Are Complicated, or: What's in a Byte?" categories: internship rust +forum: https://internals.rust-lang.org/t/pointers-are-complicated-or-whats-in-a-byte/8045 --- This summer, I am again [working on Rust full-time]({{ site.baseurl }}{% post_url 2018-07-11-research-assistant %}), and again I will work (amongst other things) on a "memory model" for Rust/MIR. @@ -201,7 +202,8 @@ Using `Uninit` instead of an arbitrary bit pattern means miri can, in a single e We have seen that pointers can be different even when they point to the same address, and that a byte is more than just a number in `0..256`.[^4] With this, I think we are ready to look at a first draft of my "2018 memory model" (working title ;) -- in the next post. :) - + +If you have any questions, feel free to [ask in the forums](https://internals.rust-lang.org/t/pointers-are-complicated-or-whats-in-a-byte/8045)! [^4]: And just to be clear, I am talking about a pointer or byte in the model of an optimized *programming language* here. When modeling hardware, everything is different.