X-Git-Url: https://git.ralfj.de/web.git/blobdiff_plain/37f45a5b5b8f002b72000c48fb850faa0957f191..2b47ffb5fd8cc2b4027bb9347c6144bb9c66e846:/personal/_posts/2018-07-24-pointers-and-bytes.md diff --git a/personal/_posts/2018-07-24-pointers-and-bytes.md b/personal/_posts/2018-07-24-pointers-and-bytes.md index 35a5c15..6accd7d 100644 --- a/personal/_posts/2018-07-24-pointers-and-bytes.md +++ b/personal/_posts/2018-07-24-pointers-and-bytes.md @@ -1,6 +1,6 @@ --- title: "Pointers Are Complicated, or: What's in a Byte?" -categories: internship rust +categories: internship rust programming forum: https://internals.rust-lang.org/t/pointers-are-complicated-or-whats-in-a-byte/8045 --- @@ -32,13 +32,18 @@ int test() { } {% endhighlight %} It would be beneficial to be able to optimize the final read of `y[0]` to just return `42`. +C++ compilers regularly perform such optimizations as they are crucial for generating high-quality assembly.[^perf] The justification for this optimization is that writing to `x_ptr`, which points into `x`, cannot change `y`. +[^perf]: To be fair, the are *claimed* to be crucial for generating high-quality assembly. The claim sounds plausible to me, but unfortunately, I do not know of a systematic study exploring the performance benefits of such optimizations. + However, given how low-level a language C++ is, we can actually break this assumption by setting `i` to `y-x`. Since `&x[i]` is the same as `x+i`, this means we are actually writing `23` to `&y[0]`. Of course, that does not stop C++ compilers from doing these optimizations. -To allow this, the standard declares our code to have [undefined behavior]({% post_url 2017-07-14-undefined-behavior %}). +To allow this, the standard declares our code to have [undefined behavior]({% post_url 2017-07-14-undefined-behavior %}).[^0] + +[^0]: An argument could be made that compilers should just not do such optimizations to make the programming model simpler. This is a discussion worth having, but the point of this post is not to explore this trade-off, it is to explore the consequences of the choices made in C++. First of all, it is not allowed to perform pointer arithmetic (like `&x[i]` does) that goes [beyond either end of the array it started in](https://timsong-cpp.github.io/cppwp/n4140/expr.add#5). Our program violates this rule: `x[i]` is outside of `x`, so this is undefined behavior. @@ -173,7 +178,7 @@ We have to say what the value of `v` is, so we have to find some way to answer t (And this is an entirely separate issue from the problem with multiplication that came up in the last section. We just assume some abstract type `Pointer`.) We cannot represent a byte of a pointer as an element of `0..256`. -Essentially, if we use a naive model of memory, the extra "hidden" part of a pointer (the one that makes it more than just an integer) would be lost whne a pointer is stored to memory and loaded again. +Essentially, if we use a naive model of memory, the extra "hidden" part of a pointer (the one that makes it more than just an integer) would be lost when a pointer is stored to memory and loaded again. We have to fix this, so we have to extend our notion of a "byte" to accomodate that extra state. So, a byte is now *either* an element of `0..256` ("raw bits"), *or* the n-th byte of some abstract pointer. If we were to implement our memory model in Rust, this might look as follows: @@ -237,6 +242,8 @@ Finally, `Uninit` is also a better choice for interpreters like miri. Such interpreters have a hard time dealing with operations of the form "just choose any of these values" (i.e., non-deterministic operations), because if they want to fully explore all possible program executions, that means they have to try every possible value. Using `Uninit` instead of an arbitrary bit pattern means miri can, in a single execution, reliably tell you if your programs uses uninitialized values incorrectly. +**Update:** Since writing this section, I have written an entire [post dedicated to uninitialized memory and "real hardware"]({% post_url 2019-07-14-uninit %}) with more details, examples and references. **/Update** + ## Conclusion We have seen that in languages like C++ and Rust (unlike on real hardware), pointers can be different even when they point to the same address, and that a byte is more than just a number in `0..256`.