From d72b6eb3b787ea31c165de06a996dfca93d10146 Mon Sep 17 00:00:00 2001 From: Ralf Jung Date: Thu, 24 Oct 2013 10:39:29 +0200 Subject: [PATCH] Only wait for space switches while we are in StateZu --- statemachine.py | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/statemachine.py b/statemachine.py index ca58e1d..d8b7c53 100644 --- a/statemachine.py +++ b/statemachine.py @@ -116,9 +116,6 @@ class StateMachine(): if not self.pins().door_locked: logger.info("Door unlocked, space is about to open") return StateMachine.StateAboutToOpen(self.state_machine) - if not self.old_pins().space_active and self.pins().space_active: - logger.info("Space toggled to active while it was closed - unlocking the door") - return StateMachine.StateUnlocking(self.state_machine) return super().handle_pins_event() class AbstractUnlockedState(AbstractNonStartState): @@ -149,6 +146,11 @@ class StateMachine(): class StateZu(AbstractLockedState): def handle_cmd_unlock_event(self,callback): return StateMachine.StateUnlocking(self.state_machine, callback) + def handle_pins_event(self): + if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection + logger.info("Space toggled to active while it was closed - unlocking the door") + return StateMachine.StateUnlocking(self.state_machine) + return super().handle_pins_event() class StateUnlocking(AbstractLockedState): def __init__(self,sm,callback=None): @@ -196,7 +198,7 @@ class StateMachine(): self.last_buzzed = None def handle_pins_event(self): pins = self.pins() - if pins.bell_ringing and not self.old_pins().bell_ringing: + if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection # someone just pressed the bell logger.info("StateMachine: buzzing because of bell ringing in StateAuf") self.actor().act(Actor.CMD_BUZZ) -- 2.30.2