From: Ralf Jung Date: Thu, 10 Oct 2013 16:41:40 +0000 (+0200) Subject: Implement the last two states X-Git-Url: https://git.ralfj.de/saartuer.git/commitdiff_plain/98782de2f2cd883a0de00522839644068de509eb Implement the last two states --- diff --git a/statemachine.py b/statemachine.py index 70f9fe3..3332858 100644 --- a/statemachine.py +++ b/statemachine.py @@ -31,6 +31,9 @@ ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (10, lambda:play_s # time that must pass between two bell_ringing events to buzz the door again (seconds) AUF_BELLBUZZ_REPEAT_TIME = 2 +# Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it +LEAVE_TIMEOUT = 30 + # play_sound constants SOUNDS_DIRECTORY = "/opt/tuer/sounds/" SOUNDS_PLAYER = "/usr/bin/mplayer" @@ -181,12 +184,14 @@ class StateMachine(): # handle_wakeup_event intentionally not overwritten class StateClosing(State): + # FIXME: Why does this even have callbacks? # TODO: share code with StateOpening, and possibly also with the nerv-mechanism from StateAboutToOpen - def __init__(self,callback,sm): + def __init__(self,sm): super().__init__(sm) - self.callbacks=[callback] + self.callbacks=[] # FIXME: can we send "202 processing: Trying to close the door" here? Are the callbacks multi-use? self.tries = 0 + assert self.pins().door_closed, "Door is open while we should close it, this must not happen" self.actor().act(Actor.CMD_CLOSE) def notify(self, did_it_work): s = "200 okay: door closed" if did_it_work else ("500 internal server error: Couldn't close door with %d tries à %f seconds" % (CLOSE_REPEAT_NUMBER,CLOSE_REPEAT_TIMEOUT)) @@ -213,12 +218,26 @@ class StateMachine(): return StateAboutToOpen(self.state_machine) class StateAboutToLeave(State): - #TODO Ralf - pass + def handle_pins_event(self): + if not self.pins().door_closed: + return StateLeaving(self.state_machine) + if self.pins().door_locked: + return StateZu(self.state_machine) + def handle_wakeup_event(self): + over = time.time() - self.time_entered + if over >= LEAVE_TIMEOUT: + return StateClosing(self.state_machine) class StateLeaving(State): - #TODO Ralf - pass + def handle_pins_event(self): + if self.pins().door_closed: + return StateClosing(self.state_machine) + if self.pins().door_locked: + return StateZu(self.state_machine) + def handle_wakeup_event(self): + over = time.time() - self.time_entered + if over >= LEAVE_TIMEOUT: + return StateAboutToOpen(self.state_machine) def __init__(self, actor): self.actor = actor