From: Ralf Jung Date: Thu, 24 Oct 2013 17:45:26 +0000 (+0200) Subject: Merge branch 'master' of ralfj.de:saartuer X-Git-Url: https://git.ralfj.de/saartuer.git/commitdiff_plain/344d58d13b3ec1d7fb26d13de114d6e8afbe3218?ds=sidebyside Merge branch 'master' of ralfj.de:saartuer Conflicts: statemachine.py --- 344d58d13b3ec1d7fb26d13de114d6e8afbe3218 diff --cc statemachine.py index c73bea0,3a27ada..a3c4aff --- a/statemachine.py +++ b/statemachine.py @@@ -136,14 -143,57 +143,57 @@@ class StateMachine() def handle_pins_event(self): pins = self.pins() if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None): - logger.info("All sensors got a value, switching to a proper state") + if self.fallback: + logger.info("Going to StateFallback because running in fallback mode") + return StateMachine.StateFallback(self.state_machine) if pins.door_locked: + logger.info("All sensors got a value, switching to a proper state: Space is closed") return StateMachine.StateZu(self.state_machine) else: + logger.info("All sensors got a value, switching to a proper state: Space is (about to) open") return StateMachine.StateAboutToOpen(self.state_machine) return super().handle_pins_event() + class StateFallback(State): + def __init__(self, sm, nervlist = None): + super().__init__(self, sm, nervlist) + self._last_blink_time = time.time() + self._red_state = False + def handle_pins_event(self): + pins = self.pins() + # buzz if open and bell rang + if pins.space_active and pins.bell_ringing and not self.old_pins().bell_ringing: + logger.info("StateFallback: Space switch on and door bell rung => buzzing") + self.actor().act(Actor.CMD_BUZZ) + # set green LED according to space switch + if pins.space_active: + self.actor().act(Actor.CMD_GREEN_ON) + else: + self.actor().act(Actor.CMD_GREEN_OFF) + # primitive leaving procedure if space switch turned off + if not pins.space_active and self.old_pins().space_active: + def _close_after_time(): + time.sleep(FALLBACK_LEAVE_DELAY_LOCK) + self.actor().act(Actor.CMD_LOCK) + t = threading.Thread(target=_close_after_time) + t.start() - # without return because we want to stay in fallback mode - super().handle_pins_event() ++ # not calling superclass because we want to stay in fallback mode + def handle_wakeup_event(self): + # blink red LED + now = time.time() + if now - self._last_blink_time < FALLBACK_BLINK_SPEED: + if self._red_state: + self.actor().act(Actor.CMD_RED_OFF) + self._red_state = False + else: + self.actor().act(Actor.CMD_RED_ON) + self._red_state = True + self._last_blink_time = now + def handle_cmd_unlock_event(self,arg): + if arg is not None: + arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.") + self.actor().act(Actor.CMD_UNLOCK) + class StateZu(AbstractLockedState): def handle_cmd_unlock_event(self,callback): return StateMachine.StateUnlocking(self.state_machine, callback) diff --cc tuerd index ec51c94,50fe03f..92c4122 --- a/tuerd +++ b/tuerd @@@ -13,10 -16,12 +16,15 @@@ args = parser.parse_args( if args.debug: import libtuer libtuer.mailAddress = [] + if args.fallback: + logger.info("Starting in fallback mode") + else: + # to avoid exceptions or getting None + args.fallback = False +# Not let's go! +logger.info("Starting up...") + # initialize GPIO stuff GPIO.setmode(GPIO.BOARD)