CMD_GREEN_ON: CMD("green on", pin=23, tid=2, todo=[(True, 0)]),
CMD_GREEN_OFF: CMD("green off", pin=23, tid=2, todo=[(False, 0)]),
CMD_RED_ON: CMD("red on", pin=26, tid=2, todo=[(True, 0)]),
- CMD_RED_OFF: CMD("red on", pin=26, tid=2, todo=[(False, 0)]),
+ CMD_RED_OFF: CMD("red off", pin=26, tid=2, todo=[(False, 0)]),
}
def __init__(self):
if not self.pins().door_locked:
logger.info("Door unlocked, space is about to open")
return StateMachine.StateAboutToOpen(self.state_machine)
+ if not self.old_pins().space_active and self.pins().space_active:
+ logger.info("Space toggled to active while it was closed - unlocking the door")
+ return StateMachine.StateUnlocking(self.state_machine)
return super().handle_pins_event()
class AbstractUnlockedState(AbstractNonStartState):
if self.pins().door_locked:
logger.info("Door locked, closing space")
if self.pins().space_active:
- # FIXME the same state can be reached by first locking the door, and then activating the space. What to do then?
logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu")
play_sound("manual_lock")
return StateMachine.StateZu(self.state_machine)