X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/ea786be6fcda56f9d17cf70fcfd285310314bdd5..b8b6e14e6923809efc61c71dd94b1e66026aad9b:/statemachine.py diff --git a/statemachine.py b/statemachine.py index cd1b04c..a937f50 100644 --- a/statemachine.py +++ b/statemachine.py @@ -1,4 +1,4 @@ -from libtuer import ThreadFunction, logger, fire_and_forget +from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd from actor import Actor import os, random, time, threading @@ -90,6 +90,8 @@ class StateMachine(): return self.state_machine.old_pins def actor(self): return self.state_machine.actor + def api(self): + return self.state_machine.api def handle_event(self,ev,arg): # don't override if ev == StateMachine.CMD_PINS: return self.handle_pins_event() @@ -156,7 +158,6 @@ class StateMachine(): class StateFallback(State): def __init__(self, sm, nervlist = None): super().__init__(sm, nervlist) - self._last_blink_time = time.time() self._red_state = False def handle_pins_event(self): pins = self.pins() @@ -178,14 +179,12 @@ class StateMachine(): # not calling superclass because we want to stay in fallback mode def handle_wakeup_event(self): # blink red LED - now = time.time() if self._red_state: self.actor().act(Actor.CMD_RED_OFF) self._red_state = False else: self.actor().act(Actor.CMD_RED_ON) self._red_state = True - self._last_blink_time = now def handle_cmd_unlock_event(self,arg): if arg is not None: arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.") @@ -244,6 +243,7 @@ class StateMachine(): nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))] super().__init__(sm, nervlist) self.last_buzzed = None + self.api().set_state(True) def handle_pins_event(self): pins = self.pins() if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection @@ -254,6 +254,8 @@ class StateMachine(): logger.info("StateMachine: space switch turned off - starting leaving procedure") return StateMachine.StateAboutToLeave(self.state_machine) return super().handle_pins_event() + def on_leave(self): + self.api().set_state(False) class StateLocking(AbstractUnlockedState): def __init__(self,sm): @@ -302,13 +304,16 @@ class StateMachine(): return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() - def __init__(self, actor, waker, fallback = False): + def __init__(self, actor, waker, api, fallback = False): self.actor = actor + self.api = api self.callback = ThreadFunction(self._callback, name="StateMachine") - self.current_state = StateMachine.StateStart(self, None, fallback) + self.current_state = StateMachine.StateStart(self, fallback=fallback) self.pins = None self.old_pins = None waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second + # initially, the space is closed + api.set_state(False) def stop (self): self.callback.stop()