X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/e56993183ffa8362215d92913445106aea245d97..82c945d5140bce7c1884c8bc734f3403626bb5f1:/statemachine.py diff --git a/statemachine.py b/statemachine.py index 3e22206..645737c 100644 --- a/statemachine.py +++ b/statemachine.py @@ -1,6 +1,6 @@ from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd from actor import Actor -import os, random, time, threading +import os, random, time, threading, datetime # logger.{debug,info,warning,error,critical} @@ -11,7 +11,9 @@ def play_sound (what): logger.error("StateMachine: Unable to list sound files in %s" % (SOUNDS_DIRECTORY+what)) return soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles) - fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], "StateMachine: ") + hour = datetime.datetime.time(datetime.datetime.now()).hour + volume = 60 if hour >= 22 or hour <= 6 else 95 + fire_and_forget_cmd ([SOUNDS_PLAYER, "-volume", str(volume), soundfile], "StateMachine: ") # convert an absolute nervlist to a relative one def nervlist_abs2rel(nervlist_abs): @@ -20,8 +22,11 @@ def nervlist_abs2rel(nervlist_abs): for (t, f) in nervlist_abs: assert t >= last_t nervlist_rel.append((t-last_t, f)) + last_t = t return nervlist_rel +# StateAuf constants +HELLO_PROBABILITY = 0.2 # StateUnlocking constants OPEN_REPEAT_TIMEOUT = 7 @@ -35,10 +40,11 @@ CLOSE_REPEAT_NUMBER = 3 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds # StateAboutToOpen constants -ABOUTOPEN_NERVLIST = nervlist_abs2rel([(5, lambda : play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")),\ +SWITCH_PRAISE_PROBABILITY = 0.5 +ABOUTOPEN_NERVLIST = nervlist_abs2rel([(10, lambda:play_sound("flipswitch")),\ (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\ - (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("flipswitch")), - (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("flipswitch")), + (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("mail_sent")), + (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("mail_sent")), (10*60, lambda:logger.critical("Space open but switch not flipped for 10 minutes")), (60*60, lambda:logger.critical("Space open but switch not flipped for one hour"))]) @@ -77,6 +83,10 @@ class StateMachine(): CMD_UNLOCK = 2 CMD_WAKEUP = 3 CMD_LAST = 4 + CMD_LOCK = 5 + CMD_FALLBACK_ON = 6 + CMD_FALLBACK_OFF = 7 + CMD_STATUS = 8 class State(): def __init__(self, state_machine, nervlist = None): @@ -93,6 +103,17 @@ class StateMachine(): def handle_wakeup_event(self): if self._nerver is not None: return self._nerver.nerv() + def handle_cmd_lock_event(self,arg): + arg("412 Precondition Failed: If not in fallback mode, use the hardware switch to lock the space.") + def handle_cmd_fallback_on_event(self,arg): + arg("200 okay: Entering fallback mode and notifying admins.") + logger.critical("Entering fallback mode. Somebody thinks, the hardware sensors are broken.") + return StateMachine.StateFallback(self.state_machine) + def handle_cmd_fallback_off_event(self,arg): + arg("412 Precondition Failed: Not in fallback mode!") + def handle_cmd_status_event(self,arg): + # TODO use a proper JSON lib + arg('200 okay: {state:\"%s\"}' % self.__class__.__name__) def on_leave(self): pass def pins(self): @@ -112,6 +133,14 @@ class StateMachine(): return self.handle_cmd_unlock_event(arg) elif ev == StateMachine.CMD_WAKEUP: return self.handle_wakeup_event() + elif ev == StateMachine.CMD_LOCK: + return self.handle_cmd_lock_event(arg) + elif ev == StateMachine.CMD_FALLBACK_ON: + return self.handle_cmd_fallback_on_event(arg) + elif ev == StateMachine.CMD_FALLBACK_OFF: + return self.handle_cmd_fallback_off_event(arg) + elif ev == StateMachine.CMD_STATUS: + return self.handle_cmd_status_event(arg) else: raise Exception("Unknown command number: %d" % ev) @@ -172,10 +201,6 @@ class StateMachine(): self._red_state = False def handle_pins_event(self): pins = self.pins() - # buzz if open and bell rang - if pins.space_active and pins.bell_ringing and not self.old_pins().bell_ringing: - logger.info("StateFallback: Space switch on and door bell rung => buzzing") - self.actor().act(Actor.CMD_BUZZ) # set green LED according to space switch if pins.space_active: self.actor().act(Actor.CMD_GREEN_ON) @@ -198,8 +223,18 @@ class StateMachine(): self._red_state = True def handle_cmd_unlock_event(self,arg): if arg is not None: - arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.") + arg("200 okay: Trying to unlock the door. The System is in fallback mode, success information is not available.") self.actor().act(Actor.CMD_UNLOCK) + def handle_cmd_lock_event(self,arg): + if arg is not None: + arg("200 okay: Trying to lock the door. The System is in fallback mode, success information is not available.") + self.actor().act(Actor.CMD_LOCK) + def handle_cmd_fallback_on_event(self,arg): + arg("412 Precondition Failed: Fallback mode already active.") + def handle_cmd_fallback_off_event(self,arg): + arg("200 okay: Leaving fallback mode and notifying admins.") + logger.critical("Leaving fallback mode. Somebody thinks, the sensors are working again.") + return StateMachine.StateStart(self.state_machine) class StateZu(AbstractLockedState): def handle_cmd_unlock_event(self,callback): @@ -247,6 +282,8 @@ class StateMachine(): pins = self.pins() if pins.space_active: logger.info("Space activated, opening procedure completed") + if not self.old_pins().space_active and random.random() <= SWITCH_PRAISE_PROBABILITY: + play_sound("success") return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() @@ -265,6 +302,8 @@ class StateMachine(): if not pins.space_active: logger.info("StateMachine: space switch turned off - starting leaving procedure") return StateMachine.StateAboutToLeave(self.state_machine) + if not pins.door_closed and self.old_pins().door_closed and random.random() <= HELLO_PROBABILITY: + play_sound("hello") return super().handle_pins_event() def on_leave(self): self.api().set_state(False) @@ -330,6 +369,7 @@ class StateMachine(): def stop (self): self.callback.stop() + # actually call this.callback (is set in the constructor to make this thread safe) def _callback(self, cmd, arg=None): # update pins if cmd == StateMachine.CMD_PINS: @@ -340,6 +380,6 @@ class StateMachine(): while newstate is not None: assert isinstance(newstate, StateMachine.State), "I should get a state" self.current_state.on_leave() - logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__)) + logger.info("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__)) self.current_state = newstate newstate = self.current_state.handle_event(StateMachine.CMD_PINS, self.pins)