X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/cf244d9312e36b30583da60d3b9918db57ab3610..eb3e24210b024a3393e629f133bef7c66eddceae:/statemachine.py diff --git a/statemachine.py b/statemachine.py index 850eb0e..c73bea0 100644 --- a/statemachine.py +++ b/statemachine.py @@ -30,7 +30,7 @@ ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_so # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving -LEAVE_TIMEOUT = 4 +LEAVE_TIMEOUT = 20 # play_sound constants SOUNDS_DIRECTORY = "/opt/tuer/sounds/" @@ -99,21 +99,34 @@ class StateMachine(): else: raise Exception("Unknown command number: %d" % ev) - class AbstractLockedState(State): + class AbstractNonStartState(State): + def handle_pins_event(self): + if self.pins().door_locked != (not self.pins().space_active): + self.actor().act(Actor.CMD_RED_ON) + else: + self.actor().act(Actor.CMD_RED_OFF) + return super().handle_pins_event() + + class AbstractLockedState(AbstractNonStartState): '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked''' + def __init__(self, sm, nervlist = None): + super().__init__(sm, nervlist) + self.actor().act(Actor.CMD_GREEN_OFF) def handle_pins_event(self): if not self.pins().door_locked: logger.info("Door unlocked, space is about to open") return StateMachine.StateAboutToOpen(self.state_machine) return super().handle_pins_event() - class AbstractUnlockedState(State): + class AbstractUnlockedState(AbstractNonStartState): '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked''' + def __init__(self, sm, nervlist = None): + super().__init__(sm, nervlist) + self.actor().act(Actor.CMD_GREEN_ON) def handle_pins_event(self): if self.pins().door_locked: logger.info("Door locked, closing space") if self.pins().space_active: - # FIXME the same state can be reached by first locking the door, and then activating the space. What to do then? logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu") play_sound("manual_lock") return StateMachine.StateZu(self.state_machine) @@ -123,16 +136,22 @@ class StateMachine(): def handle_pins_event(self): pins = self.pins() if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None): - logger.info("All sensors got a value, switching to a proper state") if pins.door_locked: + logger.info("All sensors got a value, switching to a proper state: Space is closed") return StateMachine.StateZu(self.state_machine) else: + logger.info("All sensors got a value, switching to a proper state: Space is (about to) open") return StateMachine.StateAboutToOpen(self.state_machine) return super().handle_pins_event() class StateZu(AbstractLockedState): def handle_cmd_unlock_event(self,callback): return StateMachine.StateUnlocking(self.state_machine, callback) + def handle_pins_event(self): + if not self.old_pins().space_active and self.pins().space_active: # first thing to check: edge detection + logger.info("Space toggled to active while it was closed - unlocking the door") + return StateMachine.StateUnlocking(self.state_machine) + return super().handle_pins_event() class StateUnlocking(AbstractLockedState): def __init__(self,sm,callback=None): @@ -180,7 +199,7 @@ class StateMachine(): self.last_buzzed = None def handle_pins_event(self): pins = self.pins() - if pins.bell_ringing and not self.old_pins().bell_ringing: + if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection # someone just pressed the bell logger.info("StateMachine: buzzing because of bell ringing in StateAuf") self.actor().act(Actor.CMD_BUZZ)