X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/cf244d9312e36b30583da60d3b9918db57ab3610..9a0250c32f71db043dc1690be985d92459a3dbff:/statemachine.py diff --git a/statemachine.py b/statemachine.py index 850eb0e..ca58e1d 100644 --- a/statemachine.py +++ b/statemachine.py @@ -30,7 +30,7 @@ ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_so # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving -LEAVE_TIMEOUT = 4 +LEAVE_TIMEOUT = 20 # play_sound constants SOUNDS_DIRECTORY = "/opt/tuer/sounds/" @@ -99,21 +99,37 @@ class StateMachine(): else: raise Exception("Unknown command number: %d" % ev) - class AbstractLockedState(State): + class AbstractNonStartState(State): + def handle_pins_event(self): + if self.pins().door_locked != (not self.pins().space_active): + self.actor().act(Actor.CMD_RED_ON) + else: + self.actor().act(Actor.CMD_RED_OFF) + return super().handle_pins_event() + + class AbstractLockedState(AbstractNonStartState): '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked''' + def __init__(self, sm, nervlist = None): + super().__init__(sm, nervlist) + self.actor().act(Actor.CMD_GREEN_OFF) def handle_pins_event(self): if not self.pins().door_locked: logger.info("Door unlocked, space is about to open") return StateMachine.StateAboutToOpen(self.state_machine) + if not self.old_pins().space_active and self.pins().space_active: + logger.info("Space toggled to active while it was closed - unlocking the door") + return StateMachine.StateUnlocking(self.state_machine) return super().handle_pins_event() - class AbstractUnlockedState(State): + class AbstractUnlockedState(AbstractNonStartState): '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked''' + def __init__(self, sm, nervlist = None): + super().__init__(sm, nervlist) + self.actor().act(Actor.CMD_GREEN_ON) def handle_pins_event(self): if self.pins().door_locked: logger.info("Door locked, closing space") if self.pins().space_active: - # FIXME the same state can be reached by first locking the door, and then activating the space. What to do then? logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu") play_sound("manual_lock") return StateMachine.StateZu(self.state_machine)