X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/c18f24f8dd55661841deb73acf04be9eb7011202..cf244d9312e36b30583da60d3b9918db57ab3610:/statemachine.py?ds=inline diff --git a/statemachine.py b/statemachine.py index 0fc24bd..850eb0e 100644 --- a/statemachine.py +++ b/statemachine.py @@ -30,7 +30,7 @@ ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_so # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving -LEAVE_TIMEOUT = 20 +LEAVE_TIMEOUT = 4 # play_sound constants SOUNDS_DIRECTORY = "/opt/tuer/sounds/" @@ -103,25 +103,27 @@ class StateMachine(): '''A state with invariant "The space is locked", switching to StateAboutToOpen when the space becomes unlocked''' def handle_pins_event(self): if not self.pins().door_locked: - return StateAboutToOpen(self.state_machine) - return super().handle_pins_event + logger.info("Door unlocked, space is about to open") + return StateMachine.StateAboutToOpen(self.state_machine) + return super().handle_pins_event() class AbstractUnlockedState(State): '''A state with invariant "The space is unlocked", switching to StateZu when the space becomes locked''' def handle_pins_event(self): if self.pins().door_locked: + logger.info("Door locked, closing space") if self.pins().space_active: # FIXME the same state can be reached by first locking the door, and then activating the space. What to do then? - logger.info("StateMachine: door manually locked, but space switch is still on - going to StateZu") + logger.warning("StateMachine: door manually locked, but space switch is still on - going to StateZu") play_sound("manual_lock") - return StateZu(self.state_machine) - return super().handle_pins_event + return StateMachine.StateZu(self.state_machine) + return super().handle_pins_event() class StateStart(State): def handle_pins_event(self): pins = self.pins() if not (pins.door_locked is None or pins.door_closed is None or pins.space_active is None or pins.bell_ringing is None): - # All sensors got a value, switch to a proper state + logger.info("All sensors got a value, switching to a proper state") if pins.door_locked: return StateMachine.StateZu(self.state_machine) else: @@ -167,6 +169,7 @@ class StateMachine(): def handle_pins_event(self): pins = self.pins() if pins.space_active: + logger.info("Space activated, opening procedure completed") return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() @@ -216,6 +219,7 @@ class StateMachine(): if not self.pins().door_closed: return StateMachine.StateLeaving(self.state_machine) if self.pins().space_active: + logger.info("Space re-activated, cancelling leaving procedure") return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() @@ -225,8 +229,10 @@ class StateMachine(): super().__init__(sm, nervlist) def handle_pins_event(self): if self.pins().door_closed: + logger.info("The space was left, locking the door") return StateMachine.StateLocking(self.state_machine) if self.pins().space_active: + logger.info("Space re-activated, cancelling leaving procedure") return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() @@ -248,6 +254,7 @@ class StateMachine(): newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state self.old_pins = self.pins while newstate is not None: + assert isinstance(newstate, StateMachine.State), "I should get a state" self.current_state.on_leave() logger.debug("StateMachine: Doing state transition %s -> %s" % (self.current_state.__class__.__name__, newstate.__class__.__name__)) self.current_state = newstate