X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/a05dfd226f0b41c040a0b7e5cd61be1f22db81a2..d70ca0e92ad8ec4ccad5fe20eca7c6224e4f5f3a:/statemachine.py diff --git a/statemachine.py b/statemachine.py index f2cac47..a18cb53 100644 --- a/statemachine.py +++ b/statemachine.py @@ -1,4 +1,4 @@ -from libtuer import ThreadFunction, logger, fire_and_forget +8from libtuer import ThreadFunction, logger, fire_and_forget from actor import Actor import os, random @@ -23,15 +23,16 @@ CLOSE_REPEAT_TIMEOUT = 8 CLOSE_REPEAT_NUMBER = 3 # StateAboutToOpen constants -ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (10, lambda:Logger.warning("Space open but switch not flipped for 10 seconds")),\ - (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:Logger.error("Space open but switch not flipped for 30 seconds")),\ - (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (56, lambda:play_sound("flipswitch")), (60, lambda:Logger.critical("Space open but switch not flipped for 60 seconds"))] +ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:Logger.warning("Space open but switch not flipped for 10 seconds")),\ + (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:Logger.error("Space open but switch not flipped for 30 seconds")),\ + (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:Logger.critical("Space open but switch not flipped for 60 seconds"))] # StateAuf constants # time that must pass between two bell_ringing events to buzz the door again (seconds) AUF_BELLBUZZ_REPEAT_TIME = 2 # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it +# ALso the time we wait after the door was opend, till we assume something went wrong and start nerving LEAVE_TIMEOUT = 30 # play_sound constants @@ -105,9 +106,9 @@ class StateMachine(): if pin is None: return None if thepins.door_locked: - return StateZu + return StateZu(self.state_machine) else: - return StateAuf + return StateAuf(self.state_machine) class StateZu(State): def handle_pins_event(self): @@ -117,21 +118,21 @@ class StateMachine(): return StateAboutToOpen(self.state_machine) def handle_cmd_unlock_event(self,callback): # intentionally not calling super() implementation - return StateUnlocking(callback,self.state_machine) + return StateUnlocking(self.state_machine, callback) class StateUnlocking(State): - def __init__(self,callback,sm): + def __init__(self,sm,callback=None): # construct a nervlist nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in xrange(OPEN_REPEAT_NUMBER)] nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)] super().__init__(sm,nervlist) self.callbacks=[callback] - # FIXME: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use? + # TODO: can we send "202 processing: Trying to open the door" here? Are the callbacks multi-use? self.actor().act(Actor.CMD_UNLOCK) def notify(self, did_it_work): s = "200 okay: door open" if did_it_work else ("500 internal server error: Couldn't open door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT)) for cb in self.callbacks: - if cb is not None: # FIXME why this check? shouldn't be needed + if cb is not None: cb(s) def handle_pins_event(self): super().handle_pins_event() @@ -141,7 +142,7 @@ class StateMachine(): return StateAboutToOpen(self.state_machine) def handle_cmd_unlock_event(self,callback): # intentionally not calling super() implementation - # FIXME: 202 notification also here if possible + # TODO: 202 notification also here if possible self.callbacks.append(callback) def could_not_open(self): logger.critical("Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER) @@ -152,7 +153,7 @@ class StateMachine(): def handle_cmd_unlock_event(self, callback): # intentionally not calling super() implementation callback("299 redundant: Space seems to be already open. Still processing your request tough.") - logger.warning("Received OPEN command in StateAboutToOpen. This should not be necessary.") + logger.info("Received OPEN command in StateAboutToOpen. This should not be necessary.") self.actor().act(Actor.CMD_UNLOCK) class StateAboutToOpen(AbstractStateWhereOpeningIsRedundant): @@ -174,6 +175,7 @@ class StateMachine(): super().handle_pins_event() pins = self.pins() if pins.bell_ringing: + # TODO: use old_pins instead of a timer now = time.time() if self.last_buzzed is None or now-self.last_buzzed < AUF_BELLBUZZ_REPEAT_TIME: logger.info("buzzing because of bell ringing in state auf") @@ -183,41 +185,31 @@ class StateMachine(): logger.info("space switch off - starting leaving procedure") return StateAboutToLeave(self.state_machine) if pins.door_locked: - logger.error("door manually locked, but space switch on - going to StateZu") + logger.info("door manually locked, but space switch on - going to StateZu") play_sound("manual_lock") return StateZu(self.state_machine) class StateLocking(State): - # FIXME: Why does this even have callbacks? # TODO: share code with StateUnlocking def __init__(self,sm): # construct a nervlist - nervlist = [(t*CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(1, CLOSE_REPEAT_NUMBER+1)] - nervlist += [((CLOSE_REPEAT_NUMBER+1)*CLOSE_REPEAT_TIMEOUT, self.could_not_close)] + nervlist = [(CLOSE_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_LOCK)) for t in range(CLOSE_REPEAT_NUMBER)] + nervlist += [(CLOSE_REPEAT_TIMEOUT, self.could_not_close)] super().__init__(sm, nervlist) - self.callbacks=[] - # FIXME: can we send "202 processing: Trying to close the door" here? Are the callbacks multi-use? - self.tries = 0 - assert self.pins().door_closed, "Door is open while we should close it, this must not happen" - self.actor().act(Actor.CMD_LOCK) - def notify(self, did_it_work): - s = "200 okay: door closed" if did_it_work else ("500 internal server error: Couldn't close door with %d tries à %f seconds" % (CLOSE_REPEAT_NUMBER,CLOSE_REPEAT_TIMEOUT)) - for cb in self.callbacks: - if cb is not None: - cb(s) + if not pins.door_closed: # this should always be true, but just to be sure... + self.actor().act(Actor.CMD_LOCK) def handle_pins_event(self): pins = self.pins() if not pins.door_closed: # TODO play a sound? This shouldn't happen, door was opened while we are locking - self.notify(True) + logger.warning("door manually opened during locking") return StateAboutToOpen(self.state_machine) if pins.door_locked: return SpaceZu(self.state_machine) def handle_cmd_unlock_event(self,callback): - callback("409 conflict: The server is currently trying to close the door. Try again later.") + callback("409 conflict: The server is currently trying to lock the door. Try again later.") def could_not_close(self): logger.critical("Couldn't close door after %d tries. Going back to StateAboutToOpen." % CLOSE_REPEAT_NUMBER) - self.notify(False) return StateAboutToOpen(self.state_machine) class StateAboutToLeave(State): @@ -256,7 +248,7 @@ class StateMachine(): self.pins = arg # handle stuff newstate = self.current_state.handle_event(cmd,arg) # returns None or an instance of the new state - self.old_pins = self.pins # FIXME not used? + self.old_pins = self.pins while newstate is not None: logger.info("StateMachine: new state = %s" % newstate.__class__.__name__) self.current_state = newstate