X-Git-Url: https://git.ralfj.de/saartuer.git/blobdiff_plain/78609160138984cdd732e2a27c73f4dbd7a12935..7a99a7eb3b2f2c539836875d2cc8ea15a42ea49f:/statemachine.py diff --git a/statemachine.py b/statemachine.py index a019eef..b647ac9 100644 --- a/statemachine.py +++ b/statemachine.py @@ -1,4 +1,4 @@ -from libtuer import ThreadFunction, logger, fire_and_forget +from libtuer import ThreadFunction, logger, fire_and_forget, fire_and_forget_cmd from actor import Actor import os, random, time, threading @@ -13,6 +13,15 @@ def play_sound (what): soundfile = SOUNDS_DIRECTORY + what + '/' + random.choice(soundfiles) fire_and_forget_cmd ([SOUNDS_PLAYER,soundfile], logger.error, "StateMachine: ") +# convert an absolute nervlist to a relative one +def nervlist_abs2rel(nervlist_abs): + nervlist_rel = [] + last_t = 0 + for (t, f) in nervlist_abs: + assert t >= last_t + nervlist_rel.append((t-last_t, f)) + return nervlist_rel + # StateUnlocking constants OPEN_REPEAT_TIMEOUT = 7 @@ -26,10 +35,12 @@ CLOSE_REPEAT_NUMBER = 3 FALLBACK_LEAVE_DELAY_LOCK = 5 # seconds # StateAboutToOpen constants -ABOUTOPEN_NERVLIST = [(5, lambda : play_sound("flipswitch")), (5, lambda:play_sound("flipswitch")), (0, lambda:logger.warning("Space open but switch not flipped for 10 seconds")),\ - (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (0, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\ - (10, lambda:play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")), (6, lambda:play_sound("flipswitch")), (4, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), - (59*60, lambda:logger.critical("Space open but switch not flipped for one hour"))] +ABOUTOPEN_NERVLIST = nervlist_abs2rel([(5, lambda : play_sound("flipswitch")), (10, lambda:play_sound("flipswitch")),\ + (20, lambda:play_sound("flipswitch")), (30, lambda:play_sound("flipswitch")), (30, lambda:logger.error("Space open but switch not flipped for 30 seconds")),\ + (40, lambda:play_sound("flipswitch")), (50, lambda:play_sound("flipswitch")), (60, lambda:play_sound("flipswitch")), + (60, lambda:logger.critical("Space open but switch not flipped for 60 seconds")), (120, lambda:play_sound("flipswitch")), + (10*60, lambda:logger.critical("Space open but switch not flipped for 10 minutes")), + (60*60, lambda:logger.critical("Space open but switch not flipped for one hour"))]) # Timeout we wait after the switch was switched to "Closed", until we assume nobody will open the door and we just lock it # ALso the time we wait after the door was opend, till we assume something went wrong and start nerving @@ -90,6 +101,8 @@ class StateMachine(): return self.state_machine.old_pins def actor(self): return self.state_machine.actor + def api(self): + return self.state_machine.api def handle_event(self,ev,arg): # don't override if ev == StateMachine.CMD_PINS: return self.handle_pins_event() @@ -156,7 +169,6 @@ class StateMachine(): class StateFallback(State): def __init__(self, sm, nervlist = None): super().__init__(sm, nervlist) - self._last_blink_time = time.time() self._red_state = False def handle_pins_event(self): pins = self.pins() @@ -178,14 +190,12 @@ class StateMachine(): # not calling superclass because we want to stay in fallback mode def handle_wakeup_event(self): # blink red LED - now = time.time() if self._red_state: self.actor().act(Actor.CMD_RED_OFF) self._red_state = False else: self.actor().act(Actor.CMD_RED_ON) self._red_state = True - self._last_blink_time = now def handle_cmd_unlock_event(self,arg): if arg is not None: arg("298 Fallback Okay: Trying to unlock the door. The System is in fallback mode, success information is not available.") @@ -206,19 +216,20 @@ class StateMachine(): nervlist = [(OPEN_REPEAT_TIMEOUT, lambda: self.actor().act(Actor.CMD_UNLOCK)) for t in range(OPEN_REPEAT_NUMBER)] nervlist += [(OPEN_REPEAT_TIMEOUT, self.could_not_open)] super().__init__(sm,nervlist) - self.callbacks=[callback] - # TODO: can we send "202 processing: Trying to unlock the door" here? Are the callbacks multi-use? + self.callbacks = [] self.actor().act(Actor.CMD_UNLOCK) - def notify(self, did_it_work): - s = "200 okay: door unlocked" if did_it_work else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT)) + # enqueue the callback + self.handle_cmd_unlock_event(callback) + def notify(self, s, lastMsg): for cb in self.callbacks: - if cb is not None: - cb(s) + cb(s, lastMsg) def on_leave(self): - self.notify(not self.pins().door_locked) + s = "200 okay: door unlocked" if not self.pins().door_locked else ("500 internal server error: Couldn't unlock door with %d tries à %f seconds" % (OPEN_REPEAT_NUMBER,OPEN_REPEAT_TIMEOUT)) + self.notify(s, lastMsg=True) def handle_cmd_unlock_event(self,callback): - # TODO: 202 notification also here if possible - self.callbacks.append(callback) + if callback is not None: + callback("202 processing: Trying to unlock the door", lastMsg=False) + self.callbacks.append(callback) def could_not_open(self): logger.critical("StateMachine: Couldn't open door after %d tries. Going back to StateZu." % OPEN_REPEAT_NUMBER) return StateMachine.StateZu(self.state_machine) @@ -244,6 +255,7 @@ class StateMachine(): nervlist = [(24*60*60, lambda: logger.critical("Space is now open for 24h. Is everything all right?"))] super().__init__(sm, nervlist) self.last_buzzed = None + self.api().set_state(True) def handle_pins_event(self): pins = self.pins() if pins.bell_ringing and not self.old_pins().bell_ringing: # first thing to check: edge detection @@ -254,6 +266,8 @@ class StateMachine(): logger.info("StateMachine: space switch turned off - starting leaving procedure") return StateMachine.StateAboutToLeave(self.state_machine) return super().handle_pins_event() + def on_leave(self): + self.api().set_state(False) class StateLocking(AbstractUnlockedState): def __init__(self,sm): @@ -302,13 +316,16 @@ class StateMachine(): return StateMachine.StateAuf(self.state_machine) return super().handle_pins_event() - def __init__(self, actor, waker, fallback = False): + def __init__(self, actor, waker, api, fallback = False): self.actor = actor + self.api = api self.callback = ThreadFunction(self._callback, name="StateMachine") self.current_state = StateMachine.StateStart(self, fallback=fallback) self.pins = None self.old_pins = None waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second + # initially, the space is closed + api.set_state(False) def stop (self): self.callback.stop()