BigInt { data: v }
}
+ /// Increments the number by 1. Solution to 05.1.
+ pub fn inc1(&mut self) {
+ let mut idx = 0;
+ // This loop adds "(1 << idx)". If there is no more carry, we leave.
+ while idx < self.data.len() {
+ let cur = self.data[idx];
+ let sum = u64::wrapping_add(cur, 1);
+ self.data[idx] = sum;
+ if sum >= cur {
+ // No overflow, we are done.
+ return;
+ } else {
+ // We need to go on.
+ idx += 1;
+ }
+ }
+ // If we came here, there is a last carry to add
+ self.data.push(1);
+ }
+
/// Increments the number by "by".
pub fn inc(&mut self, mut by: u64) {
let mut idx = 0;
#[cfg(test)]
mod tests {
+ use std::u64;
use super::overflowing_add;
use super::BigInt;
assert_eq!(overflowing_add(1 << 63, (1 << 63) -1 , true), (0, true));
}
+ #[test]
+ fn test_inc1() {
+ let mut b = BigInt::new(0);
+ b.inc1();
+ assert_eq!(b, BigInt::new(1));
+ b.inc1();
+ assert_eq!(b, BigInt::new(2));
+
+ b = BigInt::new(u64::MAX);
+ b.inc1();
+ assert_eq!(b, BigInt::from_vec(vec![0, 1]));
+ b.inc1();
+ assert_eq!(b, BigInt::from_vec(vec![1, 1]));
+ }
+
#[test]
fn test_power_of_2() {
assert_eq!(BigInt::power_of_2(0), BigInt::new(1));
//
// The actual course is in the partXX.rs files. The part 00-03 cover some basic of the language,
// to give you a feeling for Rust's syntax and pervasive mechanisms like pattern matching and traits.
-// Parts 04-?? introduce the heart of the language, the mechanism making it different from anything
-// else out there.
+// Parts 04-06 introduce the heart of the language, the mechanism making it different from anything
+// else out there: Ownership, borrowing, lifetimes. In part 07-??, we continue our tour through
+// Rust. Finally, in parts ??-??, we implement our own version of `grep`, exhibiting useful Rust
+// features as we go.
//
// I suggest you get started with [the first part](part00.html), or jump directly to where you left off:
//
// * [Part 03: Input](part03.html)
// * [Part 04: Ownership, Borrowing](part04.html)
// * [Part 05: Clone](part05.html) (WIP)
-// * [Part 06: Copy](part06.html) (WIP)
+// * [Part 06: Copy, Lifetimes](part06.html) (WIP)
+// * [Part 07: Operator Overloading, Tests, Output](part07.html) (WIP)
// * (to be continued)
#![allow(dead_code, unused_imports, unused_variables, unused_mut)]
mod part00;
mod part06;
mod part07;
mod part08;
+mod part09;
// To actually run the code of some part (after filling in the blanks, if necessary), simply edit the `main`
// function.
fn main() {
- part00::main();
+ part03::main();
}
// Additional material
// The types are so similar, that we can provide a generic function to construct a `SomethingOrNothing<T>`
// from an `Option<T>`, and vice versa.
// **Exercise 02.1**: Implement such functions! I provided a skeleton of the solution. Here,
-// `panic!` is another macro. This one terminates execution with the given message.
+// `unimplemented!` is another macro. This one terminates execution saying that something has not yet
+// been implemented.
//
// Notice the syntax for giving generic implementations to generic types: Think of the first `<T>`
// as *declaring* a type variable ("I am doing something for all types `T`"), and the second `<T>` as
// Remember that `self` is the `this` of Rust, and implicitly has type `Self`.
impl<T> SomethingOrNothing<T> {
fn new(o: Option<T>) -> Self {
- panic!("Not yet implemented.")
+ unimplemented!()
}
fn to_option(self) -> Option<T> {
- panic!("Not yet implemented.")
+ unimplemented!()
}
}
// Observe how `new` does *not* have a `self` parameter. This corresponds to a `static` method
// as the documentation is quite easy to navigate and you should get used to that.
// For the rest of the code, we just re-use part 02 by importing it with `use`.
-// I already sneaked a bunch of `pub` in the other module to make this possible: Only
+// I already sneaked a bunch of `pub` in part 02 to make this possible: Only
// items declared public can be imported elsewhere.
use part02::{SomethingOrNothing,Something,Nothing,vec_min};
}
impl<T: Print> SomethingOrNothing<T> {
fn print2(self) {
- panic!("Not yet implemented.")
+ unimplemented!()
}
}
// ========================
// ## Big Numbers
-// In the course of the next few parts, we are going to build a data-structure for
-// computations with *bug* numbers. We would like to not have an upper bound
-// to how large these numbers can get, with the memory of the machine being the
-// only limit.
+// In the course of the next few parts, we are going to build a data-structure for computations with
+// *big* numbers. We would like to not have an upper bound to how large these numbers can get, with
+// the memory of the machine being the only limit.
//
// We start by deciding how to represent such big numbers. One possibility here is
-// to use a vector of "small" numbers, which we will then consider the "digits"
-// of the big number. This is like "1337" being a vector of 4 small numbers (1, 3, 3, 7),
-// except that we will use `u64` as type of our base numbers. Now we just have to decide
+// to use a vector "digits" of the big number. This is like "1337" being a vector of four digits (1, 3, 3, 7),
+// except that we will use `u64` as type of our digits. Now we just have to decide
// the order in which we store numbers. I decided that we will store the least significant
// digit first. This means that "1337" would actually become (7, 3, 3, 1).<br/>
// Finally, we declare that there must not be any trailing zeros (corresponding to
// the same number can only be stored in one way.
// To write this down in Rust, we use a `struct`, which is a lot like structs in C:
-// Just a collection of a bunch of named fields. Every field can be private to the current module
-// (which is the default), or public (which would be indicated by a `pub` in front of the name).
-// For the sake of the tutorial, we make `dat` public - otherwise, the next parts of this
-// course could not work on `BigInt`s. Of course, in a real program, one would make the field
-// private to ensure that the invariant (no trailing zeros) is maintained.
+// Just a bunch of named fields. Every field can be private to the current module (which is the default),
+// or public (which is indicated by a `pub` in front of the name). For the sake of the tutorial, we make
+// `data` public - otherwise, the next parts of this course could not work on `BigInt`s. Of course, in a
+// real program, one would make the field private to ensure that the invariant (no trailing zeros) is maintained.
pub struct BigInt {
pub data: Vec<u64>,
}
}
}
+// **Exercise 05.1**: Write a function on `BigInt` that returns the number of digits. Write another one
+// that increments the number by 1.
+//
+// *Hint*: To take `self` as a mutable borrow, write `fn inc1(&mut self)`.
+
// ## Cloning
// If you have a close look at the type of `BigInt::from_vec`, you will notice that it
// consumes the vector `v`. The caller hence loses access. There is however something
// Making a type clonable is such a common exercise that Rust can even help you doing it:
// If you add `#[derive(Clone)]` right in front of the definition of `BigInt`, Rust will
// generate an implementation of `Clone` that simply clones all the fields. Try it!
+// These `#[...]` annotations at types (and functions, modules, crates) are called *attributes*.
+// We will see some more examples of attributes later.
// We can also make the type `SomethingOrNothing<T>` implement `Clone`. However, that
// can only work if `T` is `Clone`! So we have to add this bound to `T` when we introduce
// that address, and Rust would eat your laundry - or whatever.)
//
// I hope this example clarifies why Rust has to rule out mutation in the presence of aliasing *in general*,
-// not just for the specific
+// not just for the specific case of a buffer being reallocated, and old pointers becoming hence invalid.
// [index](main.html) | [previous](part04.html) | [next](part06.html)
--- /dev/null
+// Rust-101, Part 09: Iterators
+// ============================
+
+// [index](main.html) | [previous](part08.html) | [next](main.html)