X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/f9bb29fcf0e25966dddd1dca29d70d392a5dfdca..35c4d2161ea07cfbb4085d7e5242ab9939889afa:/src/part02.rs?ds=inline diff --git a/src/part02.rs b/src/part02.rs index 57dc83e..e4f50be 100644 --- a/src/part02.rs +++ b/src/part02.rs @@ -1,8 +1,6 @@ // Rust-101, Part 02: Generic types, Traits // ======================================== -use std; - // Let us for a moment reconsider the type `NumberOrNothing`. Isn't it a bit annoying that we // had to hard-code the type `i32` in there? What if tomorrow, we want a `CharOrNothing`, and // later a `FloatOrNothing`? Certainly we don't want to re-write the type and all its inherent methods. @@ -114,7 +112,7 @@ pub fn vec_min(v: Vec) -> SomethingOrNothing { // To make the function usable with a `Vec`, we implement the `Minimum` trait for `i32`. impl Minimum for i32 { fn min(self, b: Self) -> Self { - std::cmp::min(self, b) + if self < b { self } else { b } } } @@ -144,7 +142,7 @@ pub fn main() { // If this printed `3`, then you generic `vec_min` is working! So get ready for the next part. -// **Exercise 02.2**: Change your program such that it computes the minimum ofa `Vec` (where `f32` is the type +// **Exercise 02.2**: Change your program such that it computes the minimum of a `Vec` (where `f32` is the type // of 32-bit floating-point numbers). You should not change `vec_min` in any way, obviously! // [index](main.html) | [previous](part01.html) | [next](part03.html)