X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/e2374eed1c3ae8d0063138ea011e86bbd42473ab..369875f931d841112dd2b6651fc968bb6c569cdb:/src/part06.rs diff --git a/src/part06.rs b/src/part06.rs index 26fa124..abe4c63 100644 --- a/src/part06.rs +++ b/src/part06.rs @@ -1,17 +1,17 @@ -// Rust-101, Part 06: Copy -// ======================= +// Rust-101, Part 06: Copy, Lifetimes +// ================================== +// We continue to work on our `BigInt`, so we start by importing what we already established. use part05::BigInt; // With `BigInt` being about numbers, we should be able to write a version of `vec_min` // that computes the minimum of a list of `BigInt`. We start by writing `min` for // `BigInt`. Now our assumption of having no trailing zeros comes in handy! impl BigInt { - fn min(self, other: Self) -> Self { - // Just to be sure, we first check that both operands actually satisfy our invariant. - // `debug_assert!` is a macro that checks that its argument (must be of type `bool`) - // is `true`, and panics otherwise. It gets removed in release builds, which you do with - // `cargo build --release`. + fn min_try1(self, other: Self) -> Self { + // Just to be sure, we first check that both operands actually satisfy our invariant. `debug_assert!` is a + // macro that checks that its argument (must be of type `bool`) is `true`, and panics otherwise. It gets + // removed in release builds, which you do with `cargo build --release`. debug_assert!(self.test_invariant() && other.test_invariant()); // If the lengths of the two numbers differ, we already know which is larger. if self.data.len() < other.data.len() { @@ -19,8 +19,8 @@ impl BigInt { } else if self.data.len() > other.data.len() { other } else { - // **Exercise 05.1**: Fill in this code. - panic!("Not yet implemented."); + // **Exercise 06.1**: Fill in this code. + unimplemented!() } } } @@ -31,7 +31,7 @@ fn vec_min(v: &Vec) -> Option { for e in v { min = Some(match min { None => e.clone(), - Some(n) => e.clone().min(n) + Some(n) => e.clone().min_try1(n) }); } min @@ -48,7 +48,7 @@ fn vec_min(v: &Vec) -> Option { // underlying data is transferred from where `e` borrows from to `min`. But that's not allowed, since // we just borrowed `e`, so we cannot empty it! We can, however, call `clone()` on it. Then we own // the copy that was created, and hence we can store it in `min`.
-// Of course, making such a full copy is expensive, so we'd like to avoid it. We'll some to that soon. +// Of course, making such a full copy is expensive, so we'd like to avoid it. We'll some to that in the next part. // ## `Copy` types // But before we go there, I should answer the second question I brought up above: Why did our old `vec_min` work? @@ -58,12 +58,11 @@ fn vec_min(v: &Vec) -> Option { // stark contrast to types like `Vec`, where moving the value results in both the old and the new vector to // point to the same underlying buffer. We don't have two vectors, there's no duplication. // -// Rust calls types that can be freely duplicated `Copy` types. `Copy` is another trait, and it -// is implemented for types like `i32` and `bool`. Remember how we defined the trait `Minimum` by writing -// `trait Minimum : Copy { ...`? This tells Rust that every type that implements `Minimum` must also -// implement `Copy`, and that's why the compiler accepted our generic `vec_min` in part 02. -// `Copy` is the first *marker trait* that we encounter: It does not provide any methods, but -// makes a promise about the behavior of the type - in this case, being duplicable. +// Rust calls types that can be freely duplicated `Copy` types. `Copy` is another trait, and it is implemented for +// types like `i32` and `bool`. Remember how we defined the trait `Minimum` by writing `trait Minimum : Copy { ...`? +// This tells Rust that every type that implements `Minimum` must also implement `Copy`, and that's why the compiler +// accepted our generic `vec_min` in part 02. `Copy` is the first *marker trait* that we encounter: It does not provide +// any methods, but makes a promise about the behavior of the type - in this case, being duplicable. // If you try to implement `Copy` for `BigInt`, you will notice that Rust // does not let you do that. A type can only be `Copy` if all its elements @@ -91,7 +90,7 @@ impl Copy for SomethingOrNothing{} // `Clone`. This makes the cost explicit. // ## Lifetimes -// To fix the performance problems of `vec_min`, we need ti avoid using `clone()`. We'd like +// To fix the performance problems of `vec_min`, we need to avoid using `clone()`. We'd like // the return value to not be owned (remember that this was the source of our need for cloning), but *borrowed*. // This is demonstrated by the function `head` that borrows the first element of a vector if it is non-empty. @@ -147,4 +146,4 @@ fn rust_foo(mut v: Vec) -> i32 { // Most of the time, we don't have to explicitly add lifetimes to function types. This is thanks to *lifetimes elision*, // where Rust will automatically insert lifetimes we did not specify, following some [simple, well-documented rules](http://doc.rust-lang.org/stable/book/lifetimes.html#lifetime-elision). -// [index](main.html) | [previous](part05.html) | [next](main.html) +// [index](main.html) | [previous](part05.html) | [next](part07.html)