X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/bbab0538d2d0ddfdc0ef3f73e342c2d1f7222835..229b86d07e94cd3ec175051a44b3f3cb45b40b65:/src/part01.rs diff --git a/src/part01.rs b/src/part01.rs index 7d66385..bb3e919 100644 --- a/src/part01.rs +++ b/src/part01.rs @@ -1,20 +1,19 @@ // Rust-101, Part 01: Expressions, Inherent methods // ================================================ -use std; - // Even though our code from the first part works, we can still learn a // lot by making it prettier. To understand how, it is important to // understand that Rust is an "expression-based" language. This means that most of the // terms you write down are not just *statements* (executing code), but *expressions* // (returning a value). This applies even to the body of entire functions! -// + +// ## Expression-based programming // For example, consider `sqr`: fn sqr(i: i32) -> i32 { i * i } // Between the curly braces, we are giving the *expression* that computes the return value. // So we can just write `i * i`, the expression that returns the square if `i`! // This is very close to how mathematicians write down functions (but with more types). -// + // Conditionals are also just expressions. You can compare this to the ternary `? :` operator // from languages like C. fn abs(i: i32) -> i32 { if i >= 0 { i } else { -i } } @@ -34,21 +33,23 @@ fn number_or_default(n: NumberOrNothing, default: i32) -> i32 { } } -// With this fresh knowledge, let us now refactor `vec_min`. First of all, we are doing a small change -// to the type: `&Vec` denotes a *reference* to a `Vec`. You can think of this as a pointer -// (in C terms): Arguments in Rust are passed *by value*, so we need to employ explicit references if -// that's not what we want. References are per default immutable (like variables), a mutable reference -// would be denoted `&mut Vec`. -fn vec_min(v: &Vec) -> NumberOrNothing { +// Let us now refactor `vec_min`. +fn vec_min(v: Vec) -> NumberOrNothing { + // Remember that helper function `min_i32`? Rust allows us to define such helper functions *inside* other + // functions. This is just a matter of namespacing, the inner function has no access to the data of the outer + // one. Still, being able to nicely group functions can be very useful. + fn min_i32(a: i32, b: i32) -> i32 { + if a < b { a } else { b } + } + let mut min = Nothing; for e in v { - let e = *e; // Notice that all we do here is compute a new value for `min`, and that it will always end // up being a `Number` rather than `Nothing`. In Rust, the structure of the code - // can express this uniformity as follows: + // can express this uniformity. min = Number(match min { Nothing => e, - Number(n) => std::cmp::min(n, e) + Number(n) => min_i32(n, e) }); } // The `return` keyword exists in Rust, but it is rarely used. Instead, we typically @@ -60,10 +61,11 @@ fn vec_min(v: &Vec) -> NumberOrNothing { // Now that's already much shorter! Make sure you can go over the code above and actually understand // every step of what's going on. +// ## Inherent implementations // So much for `vec_min`. Let us now reconsider `print_number_or_nothing`. That function // really belongs pretty close to the type `NumberOrNothing`. In C++ or Java, you would // probably make it a method of the type. In Rust, we can achieve something very similar -// by providing an *inherent implementation* as follows: +// by providing an *inherent implementation*. impl NumberOrNothing { fn print(self) { match self { @@ -84,15 +86,16 @@ impl NumberOrNothing { fn read_vec() -> Vec { vec![18,5,7,2,9,27] } -pub fn part_main() { +pub fn main() { let vec = read_vec(); - let min = vec_min(&vec); + let min = vec_min(vec); min.print(); } // You will have to replace `part00` by `part01` in the `main` function in // `main.rs` to run this code. -// **Exercise**: Write a funtion `vec_avg` that computes the average value of a `Vec`. -// *Hint*: `vec.len()` returns the length of a vector `vec`. +// **Exercise 01.1**: Write a funtion `vec_sum` that computes the sum of all values of a `Vec`. + +// **Exercise 01.2**: Write a function `vec_print` that takes a vector and prints all its elements. // [index](main.html) | [previous](part00.html) | [next](part02.html)