X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/a72c9087f87e56d2fc46141e485ba66b3ca9190a..6a83fbe44cc324f35f99da3ad290f0c0ef71260c:/src/part00.rs diff --git a/src/part00.rs b/src/part00.rs index 7fcbf35..c922007 100644 --- a/src/part00.rs +++ b/src/part00.rs @@ -2,8 +2,9 @@ // ====================================== // As our first piece of Rust code, we want to write a function that computes the -// minimum of a list. We are going to make use of the standard library, so let's import that: +// minimum of a list. +// We are going to make use of the standard library, so let's import that: use std; // Let us start by thinking about the *type* of our function. Rust forces us to give the types of @@ -16,18 +17,18 @@ use std; // Coming from C(++), you can think of such a type as a `union`, together with a field that // stores the variant of the union that's currently used. +// An `enum` for "a number or nothing" could look as follows: enum NumberOrNothing { Number(i32), Nothing } - // Notice that `i32` is the type of (signed, 32-bit) integers. To write down the type of // the minimum function, we need just one more ingredient: `Vec` is the type of // (growable) arrays of numbers, and we will use that as our list type. -// Observe how in Rust, the return type comes *after* the arguments. +// Observe how in Rust, the return type comes *after* the arguments. fn vec_min(vec: Vec) -> NumberOrNothing { - // First, we need some variable to store the minimum as computed so far. + // In the function, we first need some variable to store the minimum as computed so far. // Since we start out with nothing computed, this will again be a // "number or nothing": let mut min = NumberOrNothing::Nothing; @@ -42,12 +43,12 @@ fn vec_min(vec: Vec) -> NumberOrNothing { // So `el` is al element of the list. We need to update `min` accordingly, but how do we get the current // number in there? This is what pattern matching can do: match min { + // In this case (*arm*) of the `match`, `min` is currently nothing, so let's just make it the number `el`. NumberOrNothing::Nothing => { - // In this case (*arm*) of the `match`, `min` is currently nothing, so let's just make it the number `el`. min = NumberOrNothing::Number(el); }, + // In this arm, `min` is currently the number `n`, so let's compute the new minimum and store it. NumberOrNothing::Number(n) => { - // In this arm, `min` is currently the number `n`, so let's compute the new minimum and store it. let new_min = std::cmp::min(n, el); min = NumberOrNothing::Number(new_min); } @@ -58,18 +59,20 @@ fn vec_min(vec: Vec) -> NumberOrNothing { } // Phew. We wrote our first Rust function! But all this `NumberOrNothing::` is getting kind of -// ugly. Can't we do that nicer? Indeed, we can: The following line tells Rust to take -// the constructors of `NumberOrNothing` into the local namespace: -use self::NumberOrNothing::{Number,Nothing}; +// ugly. Can't we do that nicer? + +// Indeed, we can: The following line tells Rust to take +// the constructors of `NumberOrNothing` into the local namespace. // Try moving that above the function, and removing all the occurrences `NumberOrNothing::`. +use self::NumberOrNothing::{Number,Nothing}; // To call this function, we now just need a list. Of course, ultimately we want to ask the user for -// a list of numbers, but for now, let's just hard-code something: +// a list of numbers, but for now, let's just hard-code something. +// `vec!` is a *macro* (as you can tell from the `!`) that constructs a constant `Vec<_>` with the given +// elements. fn read_vec() -> Vec { vec![18,5,7,1,9,27] - // `vec!` is a *macro* (as you can tell from the `!`) that constructs a constant `Vec<_>` with the given - // elements. } // Finally, let's call our functions and run the code! @@ -77,19 +80,18 @@ fn read_vec() -> Vec { // Of course Rust can print numbers, but after calling `vec_min`, we have a `NumberOrNothing`. // So let's write a small helper function that prints such values. +// `println!` is again a macro, where the first argument is a *format string*. For +// now, you just need to know that `{}` is the placeholder for a value, and that Rust +// will check at compile-time that you supplied the right number of arguments. fn print_number_or_nothing(n: NumberOrNothing) { match n { Nothing => println!("The number is: "), Number(n) => println!("The number is: {}", n), - // `println!` is again a macro, where the first argument is a *format string*. For - // now, you just need to know that `{}` is the placeholder for a value, and that Rust - // will check at compile-time that you supplied the right number of arguments. }; } // Putting it all together: - -pub fn part_main() { +pub fn main() { let vec = read_vec(); let min = vec_min(vec); print_number_or_nothing(min);