X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/a72c9087f87e56d2fc46141e485ba66b3ca9190a..41c94f98f6cf8b5a05a8c3eb8d13bb73fc4fda3f:/src/part01.rs diff --git a/src/part01.rs b/src/part01.rs index 36e15d0..927a617 100644 --- a/src/part01.rs +++ b/src/part01.rs @@ -1,4 +1,4 @@ -// Rust-101, Part 00: Expressions, Inherent methods +// Rust-101, Part 01: Expressions, Inherent methods // ================================================ use std; @@ -42,10 +42,11 @@ fn number_or_default(n: NumberOrNothing, default: i32) -> i32 { fn vec_min(v: &Vec) -> NumberOrNothing { let mut min = Nothing; for e in v { + // Now that `v` is just a reference, the same goes for `e`, so we have to dereference the pointer. let e = *e; // Notice that all we do here is compute a new value for `min`, and that it will always end // up being a `Number` rather than `Nothing`. In Rust, the structure of the code - // can express this uniformity as follows: + // can express this uniformity. min = Number(match min { Nothing => e, Number(n) => std::cmp::min(n, e) @@ -63,7 +64,7 @@ fn vec_min(v: &Vec) -> NumberOrNothing { // So much for `vec_min`. Let us now reconsider `print_number_or_nothing`. That function // really belongs pretty close to the type `NumberOrNothing`. In C++ or Java, you would // probably make it a method of the type. In Rust, we can achieve something very similar -// by providing an *inherent implementation* as follows: +// by providing an *inherent implementation*. impl NumberOrNothing { fn print(self) { match self { @@ -77,7 +78,7 @@ impl NumberOrNothing { // is independent of the definition of the type. `self` is like `this` in other // languages, and its type is always implicit. So `print` is now a method that // takes as first argument a `NumberOrNothing`, just like `print_number_or_nothing`. -// +// // Try making `number_or_default` from above an inherent method as well! // With our refactored functions and methods, `main` now looks as follows: @@ -92,4 +93,8 @@ pub fn part_main() { // You will have to replace `part00` by `part01` in the `main` function in // `main.rs` to run this code. +// **Exercise**: Write a funtion `vec_avg` that computes the average value of a `Vec`. +// +// *Hint*: `vec.len()` returns the length of a vector `vec`. + // [index](main.html) | [previous](part00.html) | [next](part02.html)