X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/801f2b59728fba1e13d3e34a08457b812f8c0f56..1d818fdb0201c5e7baaa1de6b05f38905c55008f:/src/part02.rs diff --git a/src/part02.rs b/src/part02.rs index a97c367..2bf4d97 100644 --- a/src/part02.rs +++ b/src/part02.rs @@ -77,7 +77,7 @@ pub trait Minimum : Copy { //@ Next, we write `vec_min` as a generic function over a type `T` that we demand to satisfy the `Minimum` trait. //@ This requirement is called a *trait bound*. //@ The only difference to the version from the previous part is that we call `e.min(n)` instead -//@ of `std::cmp::min(n, e)`. Rust automatically figures out that `n` is of type `T`, which implements +//@ of `min_i32(n, e)`. Rust automatically figures out that `e` is of type `T`, which implements //@ the `Minimum` trait, and hence we can call that function. //@ //@ There is a crucial difference to templates in C++: We actually have to declare which traits @@ -148,7 +148,7 @@ pub fn main() { //@ If this printed `3`, then your generic `vec_min` is working! So get ready for the next part. // **Exercise 02.1**: Change your program such that it computes the minimum of a `Vec` (where -// `f32` is the type // of 32-bit floating-point numbers). You should not change `vec_min` in any +// `f32` is the type of 32-bit floating-point numbers). You should not change `vec_min` in any // way, obviously! //@ [index](main.html) | [previous](part01.html) | [raw source](workspace/src/part02.rs) |