X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/800c78a128bd22bbe700164de5019ff8270fd746..931a4309e60e7a4915cfbf88dee7f0c3e875a63f:/src/part01.rs?ds=inline diff --git a/src/part01.rs b/src/part01.rs index bd7e9fb..1603c14 100644 --- a/src/part01.rs +++ b/src/part01.rs @@ -1,10 +1,94 @@ -// [index](main.html) | [previous](part00.html) | [next](part02.html) +// Rust-101, Part 01: Expressions, Inherent methods +// ================================================ + +use std; + +// Even though our code from the first part works, we can still learn a +// lot by making it prettier. To understand how, it is important to +// understand that Rust is an "expression-based" language. This means that most of the +// terms you write down are not just *statements* (executing code), but *expressions* +// (returning a value). This applies even to the body of entire functions! + +// For example, consider `sqr`: +fn sqr(i: i32) -> i32 { i * i } +// Between the curly braces, we are giving the *expression* that computes the return value. +// So we can just write `i * i`, the expression that returns the square if `i`! +// This is very close to how mathematicians write down functions (but with more types). + +// Conditionals are also just expressions. You can compare this to the ternary `? :` operator +// from languages like C. +fn abs(i: i32) -> i32 { if i >= 0 { i } else { -i } } + +// And the same applies to case distinction with `match`: Every `arm` of the match +// gives the expression that is returned in the respective case. +// (We repeat the definition from the previous part here.) +enum NumberOrNothing { + Number(i32), + Nothing +} +use self::NumberOrNothing::{Number,Nothing}; +fn number_or_default(n: NumberOrNothing, default: i32) -> i32 { + match n { + Nothing => default, + Number(n) => n, + } +} + +// With this fresh knowledge, let us now refactor `vec_min`. +fn vec_min(v: Vec) -> NumberOrNothing { + let mut min = Nothing; + for e in v { + // Notice that all we do here is compute a new value for `min`, and that it will always end + // up being a `Number` rather than `Nothing`. In Rust, the structure of the code + // can express this uniformity. + min = Number(match min { + Nothing => e, + Number(n) => std::cmp::min(n, e) + }); + } + // The `return` keyword exists in Rust, but it is rarely used. Instead, we typically + // make use of the fact that the entire function body is an expression, so we can just + // write down the desired return value. + min +} -// Rust-101, Part 00 -// ================= +// Now that's already much shorter! Make sure you can go over the code above and actually understand +// every step of what's going on. -pub fn part_main() { - +// So much for `vec_min`. Let us now reconsider `print_number_or_nothing`. That function +// really belongs pretty close to the type `NumberOrNothing`. In C++ or Java, you would +// probably make it a method of the type. In Rust, we can achieve something very similar +// by providing an *inherent implementation*. +impl NumberOrNothing { + fn print(self) { + match self { + Nothing => println!("The number is: "), + Number(n) => println!("The number is: {}", n), + }; + } } +// So, what just happened? Rust separates code from data, so the definition of the +// methods on an `enum` (and also on `struct`, which we will learn about later) +// is independent of the definition of the type. `self` is like `this` in other +// languages, and its type is always implicit. So `print` is now a method that +// takes as first argument a `NumberOrNothing`, just like `print_number_or_nothing`. +// +// Try making `number_or_default` from above an inherent method as well! + +// With our refactored functions and methods, `main` now looks as follows: +fn read_vec() -> Vec { + vec![18,5,7,2,9,27] +} +pub fn main() { + let vec = read_vec(); + let min = vec_min(vec); + min.print(); +} +// You will have to replace `part00` by `part01` in the `main` function in +// `main.rs` to run this code. + +// **Exercise**: Write a funtion `vec_avg` that computes the average value of a `Vec`. +// +// *Hint*: `vec.len()` returns the length of a vector `vec`. // [index](main.html) | [previous](part00.html) | [next](part02.html)