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-// Rust-101, Part 05: Copy, Clone
-// ==============================
+// Rust-101, Part 05: Clone
+// ========================
+
+// ## Big Numbers
+
+//@ In the course of the next few parts, we are going to build a data-structure for computations
+//@ with *big* numbers. We would like to not have an upper bound to how large these numbers can
+//@ get, with the memory of the machine being the only limit.
+//@
+//@ We start by deciding how to represent such big numbers. One possibility here is to use a vector
+//@ "digits" of the number. This is like "1337" being a vector of four digits (1, 3, 3, 7), except
+//@ that we will use `u64` as type of our digits, meaning we have 2^64 individual digits. Now we
+//@ just have to decide the order in which we store numbers. I decided that we will store the least
+//@ significant digit first. This means that "1337" would actually become (7, 3, 3, 1).
+//@ Finally, we declare that there must not be any trailing zeros (corresponding to
+//@ useless leading zeros in our usual way of writing numbers). This is to ensure that
+//@ the same number can only be stored in one way.
+
+//@ To write this down in Rust, we use a `struct`, which is a lot like structs in C:
+//@ Just a bunch of named fields. Every field can be private to the current module (which is the
+//@ default), or public (which is indicated by a `pub` in front of the name). For the sake of the
+//@ tutorial, we make `data` public - otherwise, the next parts of this course could not work on
+//@ `BigInt`s. Of course, in a real program, one would make the field private to ensure that the
+//@ invariant (no trailing zeros) is maintained.
+pub struct BigInt {
+ pub data: Vec, // least significant digit first, no trailing zeros
+}
+
+// Now that we fixed the data representation, we can start implementing methods on it.
+impl BigInt {
+ //@ Let's start with a constructor, creating a `BigInt` from an ordinary integer.
+ //@ To create an instance of a struct, we write its name followed by a list of
+ //@ fields and initial values assigned to them.
+ pub fn new(x: u64) -> Self {
+ if x == 0 {
+ BigInt { data: vec![] } /*@*/
+ } else {
+ BigInt { data: vec![x] } /*@*/
+ }
+ }
+
+ //@ It can often be useful to encode the invariant of a data-structure in code, so here
+ //@ is a check that detects useless trailing zeros.
+ pub fn test_invariant(&self) -> bool {
+ if self.data.len() == 0 {
+ true
+ } else {
+ self.data[self.data.len() - 1] != 0 /*@*/
+ }
+ }
+
+ // We can convert any little-endian vector of digits (i.e., least-significant digit first) into
+ // a number, by removing trailing zeros. The `mut` declaration for `v` here is just like the
+ // one in `let mut ...`: We completely own `v`, but Rust still asks us to make our intention of
+ // modifying it explicit. This `mut` is *not* part of the type of `from_vec` - the caller has
+ // to give up ownership of `v` anyway, so they don't care anymore what you do to it.
+ //
+ // **Exercise 05.1**: Implement this function.
+ //
+ // *Hint*: You can use `pop` to remove the last element of a vector.
+ pub fn from_vec(mut v: Vec) -> Self {
+ unimplemented!()
+ }
+}
+
+// ## Cloning
+//@ If you take a close look at the type of `BigInt::from_vec`, you will notice that it consumes
+//@ the vector `v`. The caller hence loses access to its vector. However, there is something we can
+//@ do if we don't want that to happen: We can explicitly `clone` the vector, which means that a
+//@ full (or *deep*) copy will be performed. Technically, `clone` takes a borrowed vector in the
+//@ form of a shared reference, and returns a fully owned one.
+fn clone_demo() {
+ let v = vec![0,1 << 16];
+ let b1 = BigInt::from_vec((&v).clone());
+ let b2 = BigInt::from_vec(v);
+}
+//@ Rust has special treatment for methods that borrow their `self` argument (like `clone`, or
+//@ like `test_invariant` above): It is not necessary to explicitly borrow the receiver of the
+//@ method. Hence you could replace `(&v).clone()` by `v.clone()` above. Just try it!
+
+//@ To be clonable is a property of a type, and as such, naturally expressed with a trait.
+//@ In fact, Rust already comes with a trait `Clone` for exactly this purpose. We can hence
+//@ make our `BigInt` clonable as well.
+impl Clone for BigInt {
+ fn clone(&self) -> Self {
+ BigInt { data: self.data.clone() } /*@*/
+ }
+}
+//@ Making a type clonable is such a common exercise that Rust can even help you doing it:
+//@ If you add `#[derive(Clone)]` right in front of the definition of `BigInt`, Rust will
+//@ generate an implementation of `Clone` that simply clones all the fields. Try it!
+//@ These `#[...]` annotations at types (and functions, modules, crates) are called *attributes*.
+//@ We will see some more examples of attributes later.
+
+// We can also make the type `SomethingOrNothing` implement `Clone`.
+//@ However, that can only work if `T` is `Clone`! So we have to add this bound to `T` when we
+//@ introduce the type variable.
+use part02::{SomethingOrNothing,Something,Nothing};
+impl Clone for SomethingOrNothing {
+ fn clone(&self) -> Self {
+ match *self { /*@*/
+ Nothing => Nothing, /*@*/
+ //@ In the second arm of the match, we need to talk about the value `v`
+ //@ that's stored in `self`. However, if we were to write the pattern as
+ //@ `Something(v)`, that would indicate that we *own* `v` in the code
+ //@ after the arrow. That can't work though, we have to leave `v` owned by
+ //@ whoever called us - after all, we don't even own `self`, we just borrowed it.
+ //@ By writing `Something(ref v)`, we borrow `v` for the duration of the match
+ //@ arm. That's good enough for cloning it.
+ Something(ref v) => Something(v.clone()), /*@*/
+ } /*@*/
+ }
+}
+//@ Again, Rust will generate this implementation automatically if you add
+//@ `#[derive(Clone)]` right before the definition of `SomethingOrNothing`.
+
+// **Exercise 05.2**: Write some more functions on `BigInt`. What about a function that returns the
+// number of digits? The number of non-zero digits? The smallest/largest digit? Of course, these
+// should all take `self` as a shared reference (i.e., in borrowed form).
+
+// ## Mutation + aliasing considered harmful (part 2)
+//@ Now that we know how to create references to contents of an `enum` (like `v` above), there's
+//@ another example we can look at for why we have to rule out mutation in the presence of
+//@ aliasing. First, we define an `enum` that can hold either a number, or a string.
+enum Variant {
+ Number(i32),
+ Text(String),
+}
+//@ Now consider the following piece of code. Like above, `n` will be a reference to a part of
+//@ `var`, and since we wrote `ref mut`, the reference will be unique and mutable. In other words,
+//@ right after the match, `ptr` points to the number that's stored in `var`, where `var` is a
+//@ `Number`. Remember that `_` means "we don't care".
+fn work_on_variant(mut var: Variant, text: String) {
+ let mut ptr: &mut i32;
+ match var {
+ Variant::Number(ref mut n) => ptr = n,
+ Variant::Text(_) => return,
+ }
+ /* var = Variant::Text(text); */ /* BAD! */
+ *ptr = 1337;
+}
+//@ Now, imagine what would happen if we were permitted to also mutate `var`. We could, for
+//@ example, make it a `Text`. However, `ptr` still points to the old location! Hence `ptr` now
+//@ points somewhere into the representation of a `String`. By changing `ptr`, we manipulate the
+//@ string in completely unpredictable ways, and anything could happen if we were to use it again!
+//@ (Technically, the first field of a `String` is a pointer to its character data, so by
+//@ overwriting that pointer with an integer, we make it a completely invalid address. When the
+//@ destructor of `var` runs, it would try to deallocate that address, and Rust would eat your
+//@ laundry - or whatever.)
+//@
+//@ I hope this example clarifies why Rust has to rule out mutation in the presence of aliasing
+//@ *in general*, not just for the specific case of a buffer being reallocated, and old pointers
+//@ becoming hence invalid.
+
+//@ [index](main.html) | [previous](part04.html) | [raw source](workspace/src/part05.rs) |
+//@ [next](part06.html)