X-Git-Url: https://git.ralfj.de/rust-101.git/blobdiff_plain/41c94f98f6cf8b5a05a8c3eb8d13bb73fc4fda3f..816ab35bec9dec1571988fcf97e57a38a32f5ff5:/src/part01.rs diff --git a/src/part01.rs b/src/part01.rs index 927a617..d046a1b 100644 --- a/src/part01.rs +++ b/src/part01.rs @@ -34,16 +34,10 @@ fn number_or_default(n: NumberOrNothing, default: i32) -> i32 { } } -// With this fresh knowledge, let us now refactor `vec_min`. First of all, we are doing a small change -// to the type: `&Vec` denotes a *reference* to a `Vec`. You can think of this as a pointer -// (in C terms): Arguments in Rust are passed *by value*, so we need to employ explicit references if -// that's not what we want. References are per default immutable (like variables), a mutable reference -// would be denoted `&mut Vec`. -fn vec_min(v: &Vec) -> NumberOrNothing { +// With this fresh knowledge, let us now refactor `vec_min`. +fn vec_min(v: Vec) -> NumberOrNothing { let mut min = Nothing; for e in v { - // Now that `v` is just a reference, the same goes for `e`, so we have to dereference the pointer. - let e = *e; // Notice that all we do here is compute a new value for `min`, and that it will always end // up being a `Number` rather than `Nothing`. In Rust, the structure of the code // can express this uniformity. @@ -87,7 +81,7 @@ fn read_vec() -> Vec { } pub fn part_main() { let vec = read_vec(); - let min = vec_min(&vec); + let min = vec_min(vec); min.print(); } // You will have to replace `part00` by `part01` in the `main` function in