X-Git-Url: https://git.ralfj.de/gltest.git/blobdiff_plain/fde2054e0dde32f04596d7f20fba7f9aeba3dbdd..7204186779e096ceab7b39f54dcf6f606062f29b:/gltest.cpp?ds=inline diff --git a/gltest.cpp b/gltest.cpp index ed45ac6..edc17f8 100644 --- a/gltest.cpp +++ b/gltest.cpp @@ -24,20 +24,21 @@ #include #include #include -#include #include namespace po = boost::program_options; -// include proper GL connector +// my GL utility functions and the GL window class +#include "glutil.h" #include "glwindow.h" -#if defined(USE_GLX) +// include proper GL backend (windowing system) +#if defined(WIN_GLX) #include "glxbackend.h" static GLBackend *createGLBackend() { return new GLXBackend(); } -#elif defined(USE_EGL) +#elif defined(WIN_EGL) #include "eglbackend.h" static GLBackend *createGLBackend() { @@ -63,24 +64,29 @@ static double getTime() return tp.tv_sec + 1e-9 * tp.tv_nsec; } -static void rectQuad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - glVertex2f(x1, y1); - glVertex2f(x2, y1); - glVertex2f(x2, y2); - glVertex2f(x1, y2); -} - // the window class TearTestWindow : public GLWindow { public: - TearTestWindow(bool overdraw, bool copy, int sleep_time) : GLWindow(XOpenDisplay(0), createGLBackend()), - overdraw(overdraw), copy(copy), sleep_time(sleep_time), boxPos(0), boxDirection(1) + TearTestWindow() : GLWindow(XOpenDisplay(0), createGLBackend()), + overdraw(false), sleep_time(0), boxPos(0), boxDirection(1) {} - void setSwapInterval(int i) { - getBackend()->setSwapInterval(i); - } + void setOverdraw(bool overdraw) { this->overdraw = overdraw; } + void setSleepTime(int sleep_time) { this->sleep_time = sleep_time; } + + void setSwapInterval(int i) { getBackend()->setSwapInterval(i); } + +private: + bool overdraw; + int sleep_time; + // animation control + double lastFrame; + GLfloat boxPos, boxDirection; + // FPS, profiler + double lastDisplay, lastProfile; + int framect; + ProfilerState curState; + double stateTime[NumProfilerStates]; protected: virtual void initGL() @@ -99,16 +105,9 @@ protected: virtual void resizeGL(unsigned int width, unsigned int height) { - /* prevent divide-by-zero */ - if (height == 0) - height = 1; glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho (0, 1, 1, 0, 0, 1); - glMatrixMode(GL_MODELVIEW); - glClear(GL_COLOR_BUFFER_BIT); - glFlush(); + initialise2dProjection(); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); } void profilerTick(ProfilerState nextState) @@ -157,34 +156,21 @@ protected: profilerTick(StateClear); if (overdraw) { // clear manually - glBegin(GL_QUADS); - glColor3f(0.0f, 0.0f, 0.0f); - rectQuad(0, 0, 1, 1); - glEnd(); + drawQuad(/*color*/0.0f, 0.0f, 0.0f, /*coordinates*/0, 0, 1, 1); } else { glClear(GL_COLOR_BUFFER_BIT); } ////////////////////////////////////////////// profilerTick(StateDraw); - glBegin(GL_QUADS); - glColor3f(0.8f, 1.0f, 0.75f); - rectQuad(boxPos, 0, boxPos+boxWidth, 1); - glEnd(); + drawQuad(/*color*/0.8f, 1.0f, 0.75f, /*coordinates*/boxPos, 0, boxPos+boxWidth, 1); usleep(sleep_time*1000); ////////////////////////////////////////////// profilerTick(StatePresent); - if (copy) { - glDrawBuffer(GL_FRONT); - glCopyPixels(0, 0, getWidth(), getHeight(), GL_COLOR); - glDrawBuffer(GL_BACK); - } - else { - getBackend()->swapBuffers(); - } + getBackend()->swapBuffers(); ////////////////////////////////////////////// profilerTick(StatePostRender); - glFlush(); + glFinish(); ++framect; ////////////////////////////////////////////// profilerTick(StateOutsideRender); @@ -198,18 +184,6 @@ protected: default: break; } } - -private: - bool overdraw, copy; - int sleep_time; - // animation control - double lastFrame; - GLfloat boxPos, boxDirection; - // FPS, profiler - double lastDisplay, lastProfile; - int framect; - ProfilerState curState; - double stateTime[NumProfilerStates]; }; int main(int argc, char ** argv) @@ -219,7 +193,6 @@ int main(int argc, char ** argv) desc.add_options() ("help,h", "produce help message") ("swap-interval,i", po::value(), "set swap interval") - ("copy,c", "copy to front buffer (instead of performing a buffer swap)") ("overdraw,o", "overdraw previous image (instead of calling glClear)") ("sleep,s", po::value()->default_value(0), "Number of milliseconds to sleap in each frame (in the drawing phase)") ; @@ -233,7 +206,9 @@ int main(int argc, char ** argv) } // actual program - TearTestWindow w(vm.count("overdraw"), vm.count("copy"), vm["sleep"].as()); + TearTestWindow w; + w.setOverdraw(vm.count("overdraw")); + w.setSleepTime(vm["sleep"].as()); w.open(800, 600); if (vm.count("swap-interval")) w.setSwapInterval(vm["swap-interval"].as());